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Rating: 8.3 Very Good
Players: 1-4 players
Playing time: 60-100 minutes

Official Site: Website at publisher H@ll Games (info, rules)

Created by: Stefan Feld, Klemens Franz

Published by: Hall Games, Pegasus Spiele, Tasty Minstrel Games

Alternate Names: Luna: Im Tempel der Mondpriesterin, Luna: In the Domain of the Moon Priestess


Excerpts from the diary of Novice Stephanus Campus:

Soon the time has come: Our worshiped Moon Priestess Luna will choose the Order that will decide on her successor To be worthy before Lunas eyes, my Order sends me on a trip to our Holy Isles.

On the evening of a long day we finally completed the new Shrine on the Library Isle, The Master Builder made sure we worked as hard as we could! Still, I'm not done for today: My Order sends me on a journey to the Tidal Isle - there I have to ask the local Priest for advice.

Thanks to an Herbal Potion, I'll get there by rowboat before dawn. Also, the arrival of Luna has been announced. I so much hope to finally participate in her Service! Unless, of course, our Abbot gives me some other work. There's so much to do and there are only so few of us! I guess, we should recruit some new ones".

"lunch time - I've received news that, at the request of our Abbot, the Tidal Priest wants to send me to service in the Moon Temple! What a great honor - and so important for our Order! On the other hand, though, I'll miss Luna's service again.

Time's up and I've to leave for the Temple. Why, whatever our Abbot wants me to do, I'll always subordinate myself to the great goal".

"The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favor. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA".

"LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess of themselves. Over the course of six rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal.

The players move their novices over seven islands surrounding a temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points.

You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favor of the local Priests; these are vital means to prepare and combine the diverse actions.

LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies.

Retail Price:$0
Spiel des Jahres Recommended 2011
JoTa Best Light Board Game Nominee 2011
Jogo do Ano Nominee 2010

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  • 7 Holy Isles
  • 1 Temple Island consisting of 4 frame pieces
  • 4 Temple boards
  • 28 Temple tiles (of values 1 - 28)
  • 6 Guard tiles (of values 6,5,4,3,2,2)
  • 28 Favor tokens (4 each of the 7 Favors)
  • 4 Time tokens
  • 4 "Book of Wisdom" tokens
  • 91 Influence point tokens (denominations: 10, 5, 3, 1)
  • Moon Priestess of value "6" (4 players)
  • Moon Priestess of value "5" (2-3 players)
  • 1 Master Builder
  • Apostate
  • Guard of the Temple
  • Start player figure
  • 13 Novice pieces
  • 6 Shrine pieces
  • 1 "Member of the Council" piece
  • 1 Overview sheet


Tips For The First Play:

  • Please use the preselected setup! Unlike the standard setup, it tells you how to place the Holy Isles, and the players' starting Shrines and Novices. Getting started will be easier this way, as you will not need to bother where to place your starting pieces. Text referring to the changes in the preselected setup is marked green. …

These actions make sense in the first round:

  • "Shrine": If 2 of your Novices are on the Isle with the Master Builder, consider spending a Shrine favor token and build a Shrine there. You may need to take the "Favor" action first to acquire that token.

  • "Promotion": You may wish to place a Novice on a Temple tile and move it into the Temple with your next action (Sanctification).

  • "recruit": Consider recruiting additional Novices - the more you have, the more options you will have on future rounds. …

The solo game is based on a 2-player game. You play against a virtual opponent that follows certain rules.

Your objective is to gain more influence than he does. Your final score is the difference between your score and his score.

Level 1


Setup a 2-player game, but place only 1 Favor token on each Isle and do not use the Time tokens. Do not place any Novices in the Temple, yet. This is done in the Preliminary Round.

Preliminary Round

Your opponent is the start player. Place 1 Shrine and 1 Novice of his color on the Holy Isle with the Master Builder and 2 Novices on each of the other Isles. …

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