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Rating: 8.5 Excellent
Players: 1-5 players
Playing time: 120 minutes

Official Site: Lewis & Clark official website

Created by: Cédrick Chaboussit, Vincent Dutrait

Published by: Ludonaute, Asmodee, Asterion Press

Alternate Names: Lewis & Clark: Cesta na Severozápad, Lewis & Clark: Die Expedition, Lewis & Clark: Die Expedition


On April 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers - Meriwether Lewis and William Clark - to discover this huge terra incognita.

The Lewis & Clark Expedition (lasting from 1804 to 1806) was the first American expedition to cross what is now the western portion of the United States.

Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific.

Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance.

Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it.

During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background.

Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.

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Let's go back to 1803 and imagine that President Jefferson did not send one but many expeditions to explore the Wild West. You and the other players will each lead one of these parties.

Your aim will be to cross the North American continent and, of course, to reach the Pacific as soon as possible. History will only remember the first to arrive. Lewis & Clark is a race game driven by resource and hand management.

What needs to be managed are your resources, your Corps of Discovery, and especially the trappers and Native Americans met during the journey. Good management will result in good progress across the West! …

Primary Resources Collection

The Lumberjack, the Hunter, the Blacksmith and the Fur Trader allow you to collect resources.

When you play one of these Characters, add up the number of relevant resource badges visible in the top corner of each card in your Playing Area (including the cards used to perform the Action) and also those in your left-hand and right-hand neighbors' Playing Areas (or your only neighbor if playing a 2-player game).

Multiply the number of badges you've just counted by the value of the Strength given to your Action. Take as many resources as you want from the corresponding Stock, up to the total number of badges you've worked out. …

In the Village, there are eight different areas, corresponding to eight Actions which can be performed by all the players:

  • five areas with only one spot (one circle) for the Hunting, Craftsmanship, Gift, Farewell and Shamanism Actions
  • one area with two spots (two circles) for the Expedition Upgrade Action
  • and two unlimited areas for the Canoe Manufacturing and Horse Trade Actions.

Village Actions are, overall, less valuable than those of the Encountered Characters; but they save you from having to commit a Character from your hand, and give you the opportunity to get resources that you might not obtain otherwise. …


Set-up proceeds in the usual way.

Th en place one of the remaining Scouts - who will be called Alexander Mackenzie - on a route space between 0 (easy level) and 7 (expert level) spaces upriver from Saint Louis.

Place the 8 resource badge tokens on the Village locations according to their backs (matching the illustrations on the board).

In the Solo game, you apply the same rules as for the multi-player game except for the two following differences:

Primary Resources Collection

In this variant, each place where an Indian is present in the Indian Village provides the resource corresponding to its resource badge. …

The Commanders

Move your Scout forward by paying Food, Canoe or Horse.

Meriwether Lewis (blue)

Captain of the U.S. Army and personal secretary to the President, he is chosen by President Jefferson to command the Expedition.

William Clark (orange)

Lieutenant during the Northwest Indian War, he is recruited by his friend Lewis when he is 33 to share command of the newly formed Corps of Discovery.

John Ordway (yellow)

Sergeant of the U.S. Army, he is the right-hand man of the captains. In charge of guard duties and issuing provisions, he keeps the most detailed journal of the Expedition. …


Arikara chief, independent, friendly, he refuses to stop trading with the Teton Sioux.

Take as many different primary resources as there are face-up Characters in your Playing Area (including Hay), so up to 4 resources (each one different from the others).

The effect of this action can only apply once. Activating this card with a Strength greater than 1 is useless (but not forbidden!).

Little Raven

Mandan second chief of Matootonha village, met during the stay at Fort Mandan.

Choose one of the four primary resources. Take as many resources of this type as there are face-up Characters in your Playing Area (Little Raven included). …

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