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Rating: 7.1 Good
Popularity:66
Difficulty:Medium
Year:2013
Players: 1-8 players
Playing time: 120-240 minutes
Age:14+

Official Site: Fantasy Flight Games' page for Eldritch Horror


Created by: Corey Konieczka, Nikki Valens, Anders Finér, David Griffith, Ed Mattinian, Patrick McEvoy, Dallas Mehlhoff, Emilio Rodriguez, Magali Villeneuve, Drew Whitmore

Published by: Fantasy Flight Games, Arclight, Edge Entertainment

Alternate Names: Les Contrées de l'horreur, Eldritch Horror: Przedwieczna Groza, Древний ужас, エルドリッチホラー, 全球驚慄

Description:

Eldritch Horror is a cooperative strategy board game of horror, adventure and investigation inspired by best-selling Arkham Horror board game and the writings of H. P. Lovecraft.

In each game, one of the Ancient Ones, a being of unimaginable power that predates time itself, is awakening. One to eight players take on the roles of investigators travelling around the globe defending humanity from unimaginable horrors by gathering clues, attempting to solve mysteries and battling monsters.

In order to win, players must work together to ultimately banish the Ancient One from this world. When the investigators fail at their task, the Ancient One awakens and mankind is doomed.

Prices:
Retail Price:$51
Amazon:$45
Ebay:$52
Expansions:
Eldritch Horror: Forsaken Lore
Eldritch Horror: Mountains of Madness
Eldritch Horror: Signs of Carcosa
Eldritch Horror: Strange Remnants
More (2)
Awards:
Golden Geek Best Thematic Board Game Nominee 2013
Golden Geek Best Board Game Artwork/Presentation Nominee 2013


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Game Components

  • 1 Game Board
  • 1 Reference Guide
  • 12 Investigator Sheets
  • 4 Ancient One Sheets
  • 122 Encounter Cards
  • 51 Mythos Cards
  • 16 Mystery Cards
  • 14 Artifact Cards
  • 40 Asset Cards
  • 36 Condition Cards
  • 20 Spell Cards
  • 43 Monster Tokens
  • 1 Mystery Token
  • 36 Clue Tokens
  • 4 Rumor Tokens
  • 1 Omen Token
  • 1 Doom Token
  • 9 Gate Tokens
  • 1 Lead Investigator Token
  • 20 Travel Ticket Tokens
  • 30 Improvement Tokens
  • 20 Eldritch Tokens
  • 78 Health and Sanity Tokens
  • 4 Reference Cards
  • 1 Active Expedition Token
  • 4 Dice

Setup

Before playing each game, perform the following steps in order. The setup diagram on page 5 shows an example of these steps. …



Many effects require investigators to resolve a test. To resolve a test, the investigator rolls dice to determine whether he passes or fails the test. Passing tests often provides benefits to the investigator, while failing tests often have negative side effects.

To resolve a test, the investigator rolls a number of dice equal to his value in the listed skill, taking into account any effects that add or subtract from his skill. Investigators roll a minimum of 1 die on each test. …



Delayed Investigators

Investigators can become Delayed by various effects. A Delayed investigator cannot perform actions.

When an investigator becomes Delayed, he tips his Investigator token on its side to remember that he is Delayed. Instead of performing actions during the Action Phase, he stands up his Investigator token and is no longer Delayed.

Each investigator starts the game with Health and Sanity tokens equal to his maximum Health and Sanity, respectively.

When an effect causes an investigator to lose Health or Sanity, he discards Health or Sanity tokens from his Investigator sheet. If an investigator recovers Health or Sanity, he gains Health and Sanity tokens from the token pool. An investigator cannot have more Health or Sanity than his maximum. …



Resolving Combat Encounters is the main way in which investigators can defeat Monsters to remove them from the game board.

When encountering a Monster, the investigator flips the Monster token facedown and reads the information on the back of the token. He then resolves two tests, first a will test and then a strength test, to determine the result of the Combat Encounter.

Will Test

The investigator resolves the Will () test listed on the Monster token.

If the Monster's horror is greater than the number of successes rolled ("5"s and "6"s), the investigator loses Sanity equal to the difference. …



Rumors

Rumor Mythos cards often place Rumor tokens on specific spaces of the game board. An investigator on a space containing a Rumor token can encounter the token during the Encounter Phase.

To do so, he resolves the effect on that Mythos card instead of resolving an encounter card.

When a Mythos card is "solved", discard the card along with any tokens on it, then discard the corresponding Rumor token from the game board.

How Do You Determine A Random Space

Some effects found on Rumor Mythos cards and Mysteries place tokens on a random space. Whenever an effect refers to a random space, that space is determined by drawing one Clue token from the Clue pool and using the space indicated by the back of the token. The drawn Clue token is then discarded. …



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