Rating: 7 Good
Popularity:16
Difficulty:Easy
Year:2014
Players: 2-4 players
Playing time: 60 minutes
Age:13+

Official Site: Homepage of Arcadia Quest


Created by: Thiago Aranha, Guilherme Goulart, Eric M. Lang, Fred Perret, Andrea Cofrancesco, Mathieu Harlaut

Published by: Asmodee, Asterion Press, Cool Mini Or Not

Description:

In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.

Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.

Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead.

Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios.

Prices:
Retail Price:$87
Amazon:$75
Ebay:$99
Expansions:
Arcadia Quest: Aeric
Arcadia Quest: Anvil & Valma
Arcadia Quest: Beyond the Grave
Arcadia Quest: Bob the Conjurer
More (31)
Awards:
Golden Geek Best Thematic Board Game Nominee 2014

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Arcadia Quest is a campaign game for 2 to 4 players, in which each player controls a Guild with three unique Heroes. These Guilds compete against each other and against the obstacles in the game in order to accomplish a series of scenarios that will lead them to ultimate victory against the Vampire Lord Fang.

Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. The feats accomplished by a Guild in each scenario can grant it a significant strategic advantage in a following scenario. …



Monster Activation

Monsters are only ever activated as a reaction to a Hero's actions. Their activation is always controlled by the player to the right of the active player.

Guard Reaction

Every Monster in the game guards all Spaces Close to itself, and will attack any Close Hero that lowers his guard by trying to move past it or by attacking somebody else.

A Hero standing Close to a Monster is considered to be actively fending it off, until he decides to move or attack. …



There are three basic types of Upgrade cards:

Through the combination of these cards, players can create some powerful and unexpected attacks and strategies!

ANATOMY OF AN UPGRADE CARD

A. Name - The name of the card.

B. Cost - The number of coins necessary to purchase this card.

C. Type and Group - The type of card and group it belongs to. Some effects only affect specific types and groups.

D. Attack dice - Only Attack cards feature these. This is the number of Attack dice rolled by this attack, as well as the type of attack the card is able to make (Melee or Ranged) …



The Campaign Sheet

The Campaign Sheet is a two-sided document which players use during the campaign to keep track of game development and record important information.

One side is used to record the campaign itself. It displays a map of Arcadia on the left, with white spaces over each scenario so that players can write down the order in which they were played.

On the right, a more detailed list allows players to record what happened during each scenario, indicating which Guild earned each Achievement (who collected the most coins, whose Heroes died the least, etc). …



Diva

"If I always did what I was told, I'd still be a peasant".

In the tiny hamlet of Remy, Diva grew up with visions granted by the gods. She glimpsed the future and saw herself covered in dirt, surrounded by monsters, and on her last legs.

The warning was clear: do not follow the warrior's path. But Diva, ever the stubborn heart, had a talent for combat and an indomitable spirit. She bore a soldier's heart. She felt that, perhaps, the gods were warning of something else: death by dirt. …



Lord Fang

Why do I do this, you ask?

Because: vampire, obviously. What else would I do?

Lord Fang is a complicated man. The only son of the ancient Fang Dynasty, Lord Fang was ironically the only member of his house to embrace vampirism.

And he loved it. The Midnight Mountains were the perfect place for the reclusive lord, and never needing to sleep allowed for long walks in his lonely castle, and many, many thousands of hours of productive brooding. …




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