- POP-O-MATIC dice roller
- 16 plastic Troll pawns (four of each color)
- Tiny Diamond figure
Object of the Game
Race through musical lands with Poppy, Branch, Cooper, and Queen Barb.
Try to send your opponents' Trolls back to HOME and use Tiny Diamond to protect you from Delta Dawn (right), the mayor of the Country Trolls!
The first player to move all four of their Trolls around the track and onto the FINISH spaces wins
Place the gameboard on a flat surface and insert the POP-O-MATIC dice roller into the hole in the middle.
Sort the Troll pawns by color. Each player takes a set of four Trolls and places three Trolls on their matching-colored HOME spaces.
Each player then places their fourth Troll on their START space.
Place the Tiny Diamond figure at the side of the board. (He will move to the single spaces in the corners of the board during the game).
The POP-O-MATIC dice roller contains two dice: one with traditional numbers, the other with special symbols on three sides.
The youngest player goes first, and play moves to the left. On your turn, press the POP-O-MATIC dice roller and move as follows:
If you roll a number only:
Move one of your Trolls already on the track clockwise that many spaces.
Either move a Troll from your HOME to your START space or move one of your Trolls already on the track clockwise six spaces.
If you roll a number AND a special symbol:
Delta Dawn blocks your move, but other players can move a Troll from their HOME to their START space.
Tiny Diamond repels Delta Dawn and also prevents any of your Trolls from being sent home.
Place Tiny Diamond on the special space in your corner of the board, and move one of your Trolls already on the track the number of spaces shown on the numbered die.
While you have Tiny Diamond in your corner, you won't lose a turn when you roll Delta Dawn, and other players still get to move a Troll to their START space if possible.
But watch out! You must give Tiny Diamond away if another player rolls him on their turn.
The Hug Time advances a Troll around the board.
Either swap the position of one of your Trolls already on the track with another player's Troll on the track, or ignore the swap and move one of your Trolls already on the track the number of spaces shown on the numbered die.
You may not swap with a Troll that is on a HOME or FINISH space.
Moving around the Board
Moving from Home to Start
To move a Troll from your HOME to your START space, you must roll a 6.
If one of your Trolls is already on your START space, you cannot move a new one out.
Moving onto an Occupied Space
No two Trolls may share a space, even if they are both yours.
If your Troll lands on a space occupied by another player's Troll, send that Troll back to its HOME, and place your Troll on that space (even if it is a START space).
However, if that player has Tiny Diamond in their corner, you'll need to make a different move.
If your only possible move is to land on one of your own Trolls, you cannot move and your turn is over.
Moving onto the Finish Spaces
Your Trolls must go around the track once before landing on the FINISH spaces. Once there, your Trolls are safe-they cannot be sent back to HOME or swapped.
Your Trolls do not need to land on the FINISH spaces by exact count, and you can fill the FINISH spaces in any order. You may not move a Troll after it has landed on a FINISH space.
Landing on a Guitar Space
The four GUITAR spaces on the track are shortcuts. These GUITAR spaces are connected by Strings of Harmony.
If you land on a GUITAR space by exact count, move your Troll along the String of Harmony to the next GUITAR and end your turn.
But your Troll cannot land on a GUITAR space or move to the next GUITAR if you already have a Troll on either of those spaces. You'll need to make a different move.
If any opponent has a Troll on either of those spaces, that Troll gets sent back to their HOME-unless they have Tiny Diamond in their corner, in which case you'll need to make a different move.
If a hug from another player lands your Troll on a GUITAR space, that Troll can- not move to the next GUITAR.
If your Troll lands on its matching-colored GUITAR space, you can move that Troll to one of your unoccupied FINISH spaces immediately.
End of the Game
Get all four of your Trolls onto the FINISH spaces first!