Stratego variant with a WWII Naval theme. All spaces are sea spaces, except for 2 islands in the center of the board. There are 40 new pieces.
There are 2 ways to win:
- Destroy all of your opponent's Carriers.
- Have one of your Transports reach your opponents back row.
All units except mines move 1 or 2 spaces. There are no scouts.
Mines are equivalent to bombs.
High Rank destroys low rank.
For example: Battleships = 7 defeat Cruisers = 6.
Every turn in addition to your normal move you may make one Air Mission.
There are 2 types of missions: Reconnaissance & Bomber missions.
For a Reconnaissance mission choose an enemy unit and roll one six sided die: 1D6Result:
1-3:Unit Identity revealed if it is not a sub or a mine.
6: Reconnaissance Plane shot down by AA guns/fighters.
For a Bomber mission choose an enemy unit and roll one six sided die:
1-3: Target unit (not sub or mine) destroyed by bombs/torpedoes.
4-5: Bomber misses.
5-6: Bomber shot down by AA guns /fighters.
Each player has 4 Reconnaissance Planes and 4 Bombers.
If all planes of 1 type are shot down, no more missions of that type are possible.
|Mines||6||-||Same as Bombs|
|PT Boat||4||3||Defeats all units except mines when attacking|
|Mine Sweeper||2||2||Automatically defeat Mines|
|Destroyer||8||5||Automatically defeat Subs|
|Submarine||4||-||Defeats all units except mines & destroyers|