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Rating: 8.2 Very Good
Players: 2-8 players
Playing time: 45-60 minutes

Official Site: Steampunk Rally - Roxley Games page

Created by: Orin Bishop, Lina Cossette, David Forest

Published by: (Web published), Roxley Games


It is the turn of the 20th century, a renaissance of steam, steel and the mysterious power of Electricity! The mad genius, Nikola Tesla, has summoned the world's greatest minds to challenge them in a no-holds-barred race through the Swiss Alps.

On this neutral ground, the competitors will construct, push to the breaking point, and jury-rig fantastical contraptions of their own design to crown, once and for all, the greatest Inventor of all time!

"Race of the Century!" cry out newspapers around the world. Controversy over the results of the Swiss Rally sparks public interest in details surrounding the Inventors' rivalries.

This leads to the construction of the Hoverdrome; an enormous floating stadium built with strange and futuristic technology by a mysterious private benefactor from Earhart Industries. There, the Inventors can once again test their mettle!

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome.

Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents.

Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts.

Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

Retail Price:$38
Steampunk Rally: Rube Goldberg
Golden Geek Best Innovative Board Game Nominee 2015
Golden Geek Best Board Game Artwork/Presentation Nominee 2015

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Steampunk Rally is a card-drafting, dice-placement game. You will be rolling and placing dice on your Invention to generate Motion, gain more dice, prevent & repair damage, and discard used dice.

Improve the efficiency of your Invention by adding Machine Parts. Harness the power of various Boost technologies, utilizing them to thwart your rival Inventors and achieve victory!

The game is played over a series of rounds until one player's Invention crosses the Finish Line, at which point one final round is played. The player furthest past the Finish Line after the final round is declared the winner! …

Race Effects are represented by symbols received from Boost cards, Machine Parts, and Challenge Spaces.

  • If at any time you receive a group of multiple Race Effects A, you can resolve them in any order, but you must resolve all of them before you can do anything else (you may not omit unwanted Race Effects).

  • Sometimes you will see multiple groups of Race Effects shown on a card separated by a slash B. In this case, select one group and resolve all Race Effects within the selected group. …

Some spaces on the Racetrack feature Challenges. These spaces provide various Race Effects if a certain requirement is fulfilled. Some Challenges are represented on the Challenge tiles, which can be placed on the board during setup. The following rules apply to Challenges, unless stated otherwise by a specific Challenge:

  • If a Challenge requires that you discard something, but you don't have the necessary resources, you cannot generate the associated Race Effect(s).

  • When moving your Inventor Pawn multiple spaces, you cannot pause at Challenge spaces to execute them along the way. Exceptions to this rule include Glaciers and Crowds, which are automatically activated immediately when your Inventor Pawn enters that space. …

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