- 6 Dice
- Dice Cup with Lid
Object of the Game
Be the first person to score 10,000.
Only single 1s and 5s are worth points.
Other numbers count only if you get three or more of the same number in a single roll.
Other combinations of numbers are worth points if you get them in a single roll.
Note: Dice from multiple rolls cannot be added together. For example, if you set aside one 5 (50 points) on your first roll and two 5s (100 points) on your second roll, you have 150 points. You cannot add them together to make three 5s (500 points).
Some scoring dice must be removed after every roll.
Pick one player to be the scorekeeper. You'll need paper and pencil to keep score. All players roll one Die. Whoever has the highest roll goes first, play passes to the left.
When it's your turn, place the 6 Dice in the Dice Cup and roll 'em. Any Dice that roll off the playing area is rolled again.
After each roll, set aside Dice that are worth points and roll the rest of them. You must remove at least one Die after each roll and keep a running total of your points for that turn.
If you're lucky enough to set aside all 6 Dice you can roll them all again to build your running total.
If you cannot set aside any Dice after a roll, that's a Farkle. You lose your running total of points for that turn, and play passes to the left. A Farkle could happen on your first roll or when you roll the remaining Dice.
To score for the first time, you must have a running total of 500 points before you stop rolling.
After your first score of 500 points or more is recorded, you may stop rolling at any time and have the scorekeeper add your running total for that turn to your accumulated score. Once your points are entered on the score sheet, they are safe, and you cannot lose them.
End of the Game
When a player's accumulated score is 10,000 or more, each player has one last turn to beat that total.
The player with the highest score wins.