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Rating: 8.6 Excellent
Players: 3-5 players
Playing time: 90-225 minutes

Official Site: Betrayal Legacy Official Site

Created by: Rob Daviau, Noah Cohen, JR Honeycutt, Ryan Miller, Brian Neff, Andrew Veen, Scott Okumura, Ben Oliver

Published by: Avalon Hill Games, Inc.


Betrayal Legacy marries the concept of Betrayal at House on the Hill - exploring a haunted mansion - with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed.

Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.

Why would people keep exploring a haunted mansion for decade after decade, especially when horrible things happen there? Curiosity, I suppose, or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before.

Look at all that we've learned, marvel at the tools we have at hand! Surely we'll all exit safely this time...

As with other Betrayal titles, the game is narratively-driven, with elements that record the history of your specific games. The tools mentioned earlier, for example, become attached to specific families.

This isn't just a bucket; it's my bucket, the one my grandpappy used to feed his family's pigs when he was a boy, and while you can certainly use that bucket, I know how to wield it best from the time he spent teaching me how to slop. Yes, it's an heirloom bucket, and when kept in the family, I get a bonus for using it.

Retail Price:$72

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In Betrayal Legacy, you play a member of a family exploring a house-a house that seems to invite trouble. At some point during the game, one player triggers what is called the haunt.

At this point, one player usually becomes a traitor bent on defeating the rest of the players. The rest of the players become heroes struggling to survive. From then on, the game is a fight between the traitor and the heroes-often to the death.

Each game will change the house in some way and tell more of its story. At the end of 13 chapters (plus a prologue), you will complete the campaign portion of Betrayal Legacy. From there, you may play the game in "free play" mode. In free play, very few changes will be made to the game. …

The Legacy Decks

Never Shuffle the Legacy Decks.

The two pre-sorted Legacy decks will guide you through the campaign. During games, you will draw cards, one at a time, read them aloud, and do what they say, until instructed to PAUSE or STOP.

After each game, any Legacy cards drawn that did not become part of a card deck or get placed into the box or Tomb should be destroyed (thrown away, recycled, etc)..

Any cards that were added to decks stay in those decks for future games. Legacy cards are numbered, so if a Legacy deck gets out of order, someone not playing the campaign can reorder it. …

When you discover a tile with an Event, Item, or Omen symbol, draw a card.

  • Whenever you draw a card (for any reason) from the Item, Omen, or Event deck, you lose all remaining moves (but not actions) for the turn.

  • If you are instructed to draw the top card from a deck, then draw the top card, regardless of its region markings.

  • All cards are read out loud unless their text says otherwise.

  • There is no limit to the number of cards you may carry. …

As soon as you find an Item or Omen, you have access to the actions on your Family card other than ATTACK. Items, Omens, and tiles will grant you additional actions. You can take the actions granted by Items or Omens only while you are carrying them and they are unused, and can take the actions granted by tiles only while you are on those tiles. Most haunts will also give you actions you will use to win the game.

Actions available are listed in ALL CAPS, followed by any restrictions (such as where or when), any rolls you must make, any bonuses or restrictions to those rolls, then the effect of the action. …

If you have played the original Betrayal at House on the Hill, many things in this game will be familiar. However, there are a few new things.

  1. There is a campaign mode, guided by the Legacy deck.

    Each game, after you've set up, draw the top card of the Legacy deck, read it aloud, and continue to draw and read cards, one at a time, until instructed to PAUSE or STOP.

  2. There are new terms: bury, heal, critical, and general damage.

    There are no discard piles. Any time you would discard a tile or card, instead bury that tile or card by placing it at the bottom of its deck or stack, face down. …

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