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Choose 3 gems, 2 relics, and 4 spells. Place each card of the same name in its own separate pile, in the middle of the table.
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Gems are the primary source of gaining aether (). Spending aether (
) is how you gain new cards, focus and open breaches, and gain charges.
There are seven gem cards in each gem supply pile.
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Relics have a wide variety of effects and are resolved as soon as they are played.
There are five relic cards in each relic supply pile.
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Spells are the primary source of damage to the nemesis and its minions. They must be prepped to a breach on one turn in order to be cast on a later turn.
There are five spell cards in each spell supply pile.
Suggested Starting Supplies
Below are some suggested starting supplies for learning the game.
Suggested Supply: "deck Destruction"
Genu: Jade, Searing Ruby, Burning Opal /Relied: Flexing Dagger, Bottled Vortex /Spells: Amplify Vision, Essence Theft, Planar Insight, Consuming Void
Suggested Supply: "free Charges!"
Genu: Jade, V'riswood Amber, Diamond Cluster /Relied: Unstable Prism, Mage's Talisman /Spells: Spectral Echo, Ignite, Feral Lightning, Wild lire Whip
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