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Rating: 6.7 Good
Players: 2-7 players
Playing time: 30 minutes

Official Site: Manufacturer's page for the game

Created by: Antoine Bauza, Miguel Coimbra

Published by: Repos Production, ADC Blackfire Entertainment, Asmodee

Alternate Names: 7 csoda, 7 Cudów Świata, 7 divů světa, 7 чудес, Τα 7 θαύματα του κόσμου


Each player leads an ancient civilization from its earliest beginnings to become a world power. The game actually plays out through 3 ages. In these ages, the players start with 7 cards and they choose one card to play and pass the rest to the next player.

This process continues until only 2 cards are left at which time they play one and discard the other. The playable card deck consist of 155 cards.

Most cards have requirements. They can require you to have certain resources or purchase them from another player. Some cards allow you to build for free. The cards can also be discarded for 3 coins or used as a stage of your wonder.

There are 7 types of Age cards:

  • Red cards add you military strength.
  • Yellow cards grant coins, resources and victory points. They also decrease the cost of buying resources from neighbors.
  • Green cards have one of three symbols. Combinations of these symbols are worth victory points.
  • Blue cards grant a fixed number of victory points.
  • Brown cards provide raw resources (wood, ore, clay brick and stone).
  • Grey cards provide manufactured goods (glass, papyrus and textiles).
  • Purple cards grant victory points based on the structures a player and/or his neighbors have built.

The brown and grey cards may only appear in the Age I and II decks, while the purple cards only appear in the Age III deck.

After each age, the players compare their military (thus gaining or losing points). After the 3rd age, the players count up points for military conquests and different kinds of buildings built and the player with the higest victory points wins the game.

They players are free to develop their civilization how they want. They can establish a military powerhouse or a merchant state. Also a civilization can master science and technology or even build a world wonder, but you're not penalized if you choose not to build one.

Depending on which region the player controls in the ancient world, they can build one of the Seven Wonders: The Hanging Gardens of Babylon, The Pyramids of Giza, The Lighthouse at Alexandria, The Colossus of Rhodes, The Temple of Artemis at Ephesus, The Mausoleum of Halicarnassus and The Temple of Zeus.

7 Wonders is a simple and addictive family game. The game is easy to learn. Most beginners figure out already a solid strategy by the 2nd or 3rd play. The game is quick to set up and the game play is fast. Most games take around 30 minutes so you can play several games on one evening.

The game can be played with 2-7 players, although the 2 player game is a variant. Even when you play with seven players, the game play won't be too long as players make decisions at the same time.

7 Wonders was created by Antoine Bauza and released in 2010 by Asmodee Games. The game won more then 30 gaming awards including 'game of the year' in 2011.

Retail Price:$38
7 Wonders: Babel
7 Wonders: Catan
7 Wonders: Cities
7 Wonders: Leaders
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Hungarian Board Game Award Nominee 2013
Ludoteca Ideale Winner 2012
2012 Boardgames Australia Awards Best International Game Nominee 2011
Vuoden Peli Adult Game of the Year Winner 2011
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  • Wonder boards
  • 7 Wonder cards
  • 49 Age I cards, 49 Age II cards, 50 Age III cards
  • 46 Conflict tokens
  • 24 value 3 coins, 46 value 1 coins
  • 1 score booklet
  • 1 rulebook
  • 2 "2 player" cards

Object of the Game

A game of 7 Wonders takes place over 3 Ages, each using one of the 3 card decks (first the Age I cards, then Age II, and finally Age III). These Ages are each played similarly, with each player having the opportunity to play 6 cards per Age to develop his or her city and build their Wonder. …

7 Wonders Duel is a game for 2 players in the world of 7 Wonders, the best-selling board game. It uses some of the main mechanics of its older brother, but offers a new challenge, especially adapted for one-on-one games.

Each player is leading a civilization and will construct Buildings and Wonders. All of the Buildings constructed by a player together with their Wonders are called a "city".

A game plays out over 3 Ages, each Age using one of the 3 decks of cards (first the cards from Age I, then Age II, and finally Age III). Each Age card represents a Building. …

"It's not the walls that make the City, but men". (Plato)

This expansion for 7 Wonders gives you the chance to discover another aspect of the great cities of Antiquity. 27 new cards offer you brand new buildings with never before-seen effects. 3 Guilds, 6 Leaders and 2 Wonders complete this expansion. 7 Wonders Cities allows up to 8 players at once and also offers a team variant.


  • 2 Wonder boards
  • 2 Wonder cards
  • 9 Age I City cards
  • 9 Age II City cards
  • 9 Age III City cards
  • 3 Guild cards
  • 6 Leader cards
  • 27 Debt token -1 value
  • 4 Debt token -5 value
  • 3 Diplomacy tokens
  • 1 score booklet
  • 1 rulebook

Game Elements

Wonder Boards

The Al-Khazneh of Petra and the Cathedral of Byzantium are added to the Wonder boards already available. …

This expansion for 7 Wonders offers you the opportunity to put leaders at the head of your civilization. Represented by 36 new cards, these leaders will influence the growth of your city, each in their own way.

The game play is slightly changed, but the victory conditions remain the same as those in the basic 7 Wonders game.


  • 1 Wonder board
  • 1 Wonder card
  • 36 Leader cards
  • 4 Guild cards
  • 17 value 6 coins
  • 1 Courtesan token
  • 1 rulebook
  • 1 score booklet
  • 1 blank Leader card

Game Elements

Wonder Board

Rome and its Colosseum constitute a new board, the effects of which are explained on the last page of this rulebook. This new board can only be used with the Leaders expansion. …

This expansion for 7 Wonders Duel offers players the ability to invoke powerful Divinities to benefit from their powers. During Age I, the players will choose the Divinities they will be able to invoke during Ages II and III. Grands Temples make their appearance and are substituted for the Guilds.


  • 1 Pantheon board
  • 15 Divinity cards
  • 1 Gate card
  • 5 Grand Temple cards
  • 2 Wonder cards
  • 10 Mythology tokens
  • 3 Offering tokens
  • 1 Snake token
  • 3 Progress tokens
  • 1 Minerva pawn
  • 1 Score notepad
  • 1 Rulebook
  • 1 Game Aid card

Game Elements

Divinity Cards

Each divinity card represents a Divinity. These Divinities are sepa- rated into 5 different Mythologies each with a single focus: Greek (civilian), Phoenician (commercial), Mesopotamian (scientific), Egyptian (wonder), and Roman (military). …

This 7 Wonders expansion allows you to build fleets of Ships to conquer the seas. New Armada and Island cards enrich the game and increase the interaction between players. The flow of the game is slightly changed, but the victory conditions remain identical to those of the base game of 7 Wonders.


  • 8 Dockyard boards
  • 32 Ship figures (8 each in 4 colors)
  • 24 Armada cards
  • 27 Island cards
  • 2 Incursion tokens
  • 6 coins of value 6
  • 4 game aids
  • 48 Naval Conflict tokens
  • 6 Ground Conflict tokens
  • 1 score booklet
  • This rulebook

Game Elements

Note: In order to differentiate the new elements from those already existing, the naming of some elements from the base game have been changed: …

Babel is made up of two expansions, which may be played together or separately.

The first expansion, Tower of Babel, will allow you to erect the mythical tower. Each tile built will infl uence all of the players with regards to commerce, war, science, and civil affairs…

The second expansion, Great Projects of Babel, will allow you to enhance the area around Babel. Build its city wall, its port, or even its archives, and raise obelisks, triumphal arches, or other prestigious monuments to surround the Tower. …

The Great Wall

Special Rule : the Stages of the Great Wall can be built in any order, at the player's choice.

Clarification : The player must choose the Stage to be built before the other players reveal their action.

The Great Wall - A

Stage 1: The player takes 8 coins from the bank and adds them to their treasury.

Stage 2: At the end of the game, the player gains an extra scientific symbol of their choice.

Stage 3: The player adds 2 Shields to their total during each conflict resolution. …

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