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Rating: 7 Good
Players: 2-6 players
Playing time: 30-240 minutes

Created by: Jason B. McAllister, David A. Trampier, Mike Doyle (I), Kurt Miller, Kenn Nishiuye, David A. Trampier, Chris White (I)

Published by: Avalon Hill, Gorgonstar Publications, Heidelberger Spieleverlag


This classic game of the Fantasy Monster Slug-a-thon is a standby from the Avalon Hill of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches.

The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam about trying to recruit bigger and badder monsters and kill opposing legions in the process.

When a combat occurs, the action moves to the corresponding battleboard type corresponding to the area the fight is taking place in. After lots of dice are tossed, the army that remains standing is returned to the masterboard with the spoils of war: points.

The points are used to recruit Angels and Archangels and to augment the leader character of the player's army: The Titan.

As the points increase, the Titans become ever more powerful; at game end, the titan is able to kill most other character with a single blow. But be careful: If the Titan dies, the player is out of the game.

The last Titan standing is the ruler of all, and winner of the game.

Retail Price:$139
BattleLands of Titan
Charles S. Roberts Best Fantasy Board Game Nominee 1982
Charles S. Roberts Best Initial Release Nominee 1980

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TITAN is a fantasy war game for two to six players. Each player will move, muster, and engage in combat with his forces of monstrous characters. The core of each player's forces is the Titan.

Each player receives only one Titan, and if it is lost the player is out of the game and all of his forces are removed from play. The object of the game is to have the only Titan left in play, all the others having been eliminated. …

The masterboard is the game map where the strategic level of TITAN is played. The Masterboard is a network of 96 spaces, divided among 11 different types of terrain. Each Land is named and numbered for easy reference.

The Lands are connected by Signs set on their interlocking borders, which regulate the movement of Legions around the Masterboard. The blank areas on the board are voids that Legions may not cross nor enter.

The battlelands are displayed on the front and back of six separate sheets. They are the arenas of Battle. Each Battleland depicts one of the 11 types of terrain of the Masterboard and is divided into 27 hexes. …


An Engagement occurs when a moving Legion enters a Land already occupied by another player's Legion. The Engagement involves only the players owning the two Legions, the characters which these Legions currently contain, and the characters which may be added during Battle, Reinforcements and Summoning Angels).

The Mover is considered the attacker and the other player is the defender. An Engagement ends when at least one of the engaged Legions is completely eliminated by fleeing, concession, agreement, or by Battle. …

Shortened Versions of Titan

A game of TITAN can become a long affair, depending on the number of players involved and their relative skill and experience.

In the event that players must stop the game before it is decided, a victor can be determined by adding each player's score to the total value of all of his remaining Legions. Each Legion should be revealed as it is counted.

The player with the highest grand total is the winner. If instead, the game is to be postponed, each player, should reveal each of his Legions to the scorekeeper, who should record its contents and the number of the Land which it occupies. …

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