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Rating: 8.1 Very Good
Players: 2-5 players
Playing time: 120 minutes

Created by: Brandon Tibbetts, Viktor Csete, Clay Gardner, Sergi Marcet

Published by: Asmodee, kártyagyár, Magellan

Alternate Names: Проект Манхэттен


Global Power Struggle Begins. Which nation will take the lead and become world's dominant superpower?

The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!

You alone control your nation's destiny. You choose when to send out your workers-and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!

Additional description:

The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.

The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).

An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.

The Manhattan Project is a fantastic little game. It's simple enough for relative newcomers to get involved in, but deep enough that seasoned gamers can well and truly get their teeth into the game's mechanics. The game does take one run through to get your head around

Retail Price:$39
The Manhattan Project: Nations Expansion
The Manhattan Project: Second Stage
Meeples' Choice Nominee 2012

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A revolutionary new technology has been discovered! Immediately, every major military power recognizes its destructive potential. Can your nation take the lead in this new arms race and become the world's dominant superpower?

In The Manhattan Project, you are the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. But this is no peaceful race! You must not hesitate to use clever espionage and military force to advance your plans and secure your nation's rightful place! …

All Buildings offer you output of some kind of resource or Workers. The requirements you must fill (in Workers and resources) are shown at the top of the card. The Output you receive is shown at the bottom of the card. This Output is always taken from the General Supply or recorded on the matching track.

There are five different types of Building cards: Mines, Factories, Universities, Reactors, and Enrichment Plants. There are 10 buildings of each type:


Mines produce Yellowcake: When you place Workers on a yellow Mine card, take the number of Yellow- cake shown from the General Supply. …

If you choose the Place Workers option for your turn, in addition to placing Workers and taking Worker Actions you may also take any number of Bomb Actions. Bomb Actions can be taken at any time during your turn in any order, as long as you have the required resources. There are three types of Bomb Actions:

  1. Build
  2. Test
  3. Load

Important: Bomb Actions are the only way you can score victory points! It will ultimately be a Bomb Action that ends the game and determines the winner. …

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