Rating: 6.8 Good
Popularity:3
Difficulty:Easy
Year:2019
Players: 1-4 players
Playing time: 80-123 minutes
Age:13+

Official Site: Set a Watch webpage


Created by: Mike Gnade, Todd Walsh, Andreas Rocha, Robert P. Schneider

Published by: Rock Manor Games, Boom Boom Games, Giochix.it

Alternate Names: Turno di Guardia

Description:

The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain.

Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.

In Set a Watch, a cooperative game for 1-4 players, you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed.

Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities.

Manipulating the creature line is essential to solving each round's combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.

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The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot.

It falls to four mighty Adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.

Set a Watch is a cooperative game for one to four players. You must secure nine locations to prevent the acolytes from breaking the seals holding back the evil Unhallowed. …



Warrior

A powerful melee warrior with high direct damage potential, the Warrior specializes in taking down high health foes and boosting ally damage. Weak at range, the Warrior needs to depend on others to finish off Creatures farther away in line.

The Warrior is the only Adventurer who can keep the excess remainder on dice spent on direct damage.

Wizard

The Wizard makes up for weaker direct damage with powerful magic abilities. Wizard is one of the best ranged Adventurers since most of his abilities can attack any revealed Creature in the Line. …



Let's look at a sample round of play using the Beast Master, Wizard, Ranger and Rogue. The Unhallowed has been drawn and placed face-down in the Horde. They reveal the first location Snowy Pass.

Each Adventurer has randomly selected a card to exhaust. They have decided to roll a d8 to set the starting firewood and roll a 4. They set their firewood to 4 which means they can only reveal one Creature in line at a time (not great).

Next the players roll their dice: Ranger rolls 6,3,1 Beast Master: 8,6,3 Wizard: 4,4,1 Rogue: 4,3,1. The Snowy Pass states that players must place their lowest die on the Location card and cannot use it this round. The Rogue gives up her 1 die roll as it is one of the lowest rolls. …



Ability cards: These are the ability cards placed on your Adventurer board. They also represent your health.

Base Health: The printed health on the Creature card i.e. if you have a Forest Giant with base health of 7 followed by a Forest Giant with base health of 8 followed by a Fell Beast with base health of 10 - the Giants' health are 15 and 18 respectively.

Campfire: This refers to the center dial on the Camp board that keeps track of the firewood in camp. The campfire/firewood level dictates how many Creatures you reveal at any given time i.e. when the campfire is at 7, you will reveal the first 2 creatures in line (denoted by the 2 in the ). …



Q: Can I direct attack Creatures in line before the campfire reveals them?

A: No, Creatures revealed trigger one at a time resolving any power text on the Creature cards first. When all Creatures that can be revealed by the campfire are revealed, then players may direct attack or use abilities.

Q: What happens when a First Position power reduces the number of creatures revealed?

A: As mentioned above, you reveal and resolve Creature powers one at a time. If you start a round with firewood at 7 revealing 2 creatures and reveal a Wyvern that reduces firewood below this threshold, you stop revealing creatures. …




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