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Rating: 7.1 Good
Players: 3-4 players
Playing time: 90 minutes

Created by: Leo Colovini, Alex Randolph, Peter Gifford, Studio Tapiro

Published by: Ares Games, Devir, IELLO

Alternate Names: Incognito, Intrigues à Venise, 인코그니토


The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!

In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa.

Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.

On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador.

When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.

The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally.

This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.

There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters.

Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.

The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him.

The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.

Retail Price:$32
Spiel des Jahres "Beautiful Game" Winner 1988

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  • 1 Game Board
  • 16 figures in 4 different colors
  • 1 Ambassador (black) Figure
  • 1 Phantom Of Prophecy Randomizer
  • 4 Passports
  • 1 Notepad
  • 32 cards
  • 12 Secret cards
  • Rules Booklet


The goal of each agent is to complete a mission, together with his or her partner. At the beginning of the game, players don't know which mission they must fulfill.

In the standard 4-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. …

Variant for 3 Players

The police have put out a press release stating they are holding a spy under arrest. According to the police, the agent is being interrogated at a secret place, and it is still too early to say anything about his identity.

With the shocking news the Ambassador declares, "I will leave no stone unturned till we have found the source of the leak..".

Inkognito is designed for 4 players, but the 3-player variant is devilishly fun, too. One of the agents' partner has been arrested. If it is your partner, you cannot achieve your mission, so you must flee the city before it's too late! …

Carnival in Venice. The night is filled with cheerful jubilation, wild rejoicing, singing, laughter, and well- disguised, costumed characters scurrying through narrow alleyways.

Intermingled with the crowd in this festive atmosphere are four special characters, true masters of deception. They are capable of disguising themselves to become unrecognizable, as they sneak through the night on their secret missions.

These four masters of disguise (and one of them is YOU!) are:

Lord Fiddlebottom was already in the Secret Service back when the Service was not at all secret. A dignified character, he is a man of inestimable wealth who hobnobs with all European nobility. …

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