Setup

  1. Remove the Imploding Kitten 1 from the expansion deck, and all of the Exploding Kittens 4 and Defuse Cards 6 from your main game deck.

  2. Combine the 19 remaining expansion cards with the rest of the cards from the main game deck. Note: You don't have to play with all of the expansion cards. You can selectively insert your favorite expansion cards into any Exploding Kittens deck.

    Two Player Variant

    Play the game with 1 Exploding Kitten and the Imploding Kitten from the expansion deck. There are now 2 players and 2 ways to die. Whoever dies first loses the game.

  3. Deal 7 cards face down to each player. Note: If your paper instructions tell you to deal out 6 cards instead of 7, don't believe them. Paper instructions are dirty liars.

  4. Deal 1 Defuse Card to each player, for a total hand of 8 cards per player. Keep your hand secret.

  5. Insert the Imploding Kitten and enough Exploding Kittens back into the deck, so that the total number of Kittens (Imploding and Exploding) is one fewer than the number of people playing.

  6. Remove any extra Exploding Kittens from the game.

    Two Player Variant

    Play the game with 1 Exploding Kitten and the Imploding Kitten from the expansion deck. There are now 2 players and 2 ways to die. Whoever dies first loses the game.

  7. Insert any extra Defuse Cards back into the deck.

    Two Player Variant

    Put only 2 of the 4 extra Defuse Cards back into the deck. Remove the other 2 Defuse Cards from the game.

    Three Player Variant

    Put only 2 of the 3 extra Defuse Cards back into the deck. Remove the remaining Defuse Card from the game.

  8. Shuffle the deck and put it face down in the center of the table. This is your Draw Pile.

  9. Pick a player to go first, and start playing as usual.


    Faster Game Variant

    Put only 2 of the 3 extra Defuse Cards back into the deck. Remove the remaining Defuse Card from the game.


Card Reference

Imploding Kitten (1 Card)

When this card is drawn, put it back into the Draw Pile FACE UP anywhere you'd like in secret. Do not use a Defuse Card.

When you have no choice but to draw this card face up, you immediately implode and are out of the game. This card cannot be defused nor can it be noped.

When the Imploding Kitten implodes and kills a player, it must be put into the Discard Pile just like an Exploding Kitten would be.

If there is an Imploding Kitten face up on top of the deck and you play a Shuffle Card, shuffle the deck under the table so that you still have a chance of shuffling the Imploding Kitten back to the top of the deck without realizing it.

The card has a white border so when it's face up everyone can see it coming.

Note: The Imploding Kitten Card allows you to play with up to 6 players, or use it as a replacement for one of the Exploding Kittens in the main game.

Feral Cat( 4 Cards)

Use as any Cat Card (any of the cards with no instructions on them).

This card cannot be used as a non-Cat Card (Shuffle, Attack, etc).

Targeted Attacks (3 Cards)

End your turn without drawing a card. Choose any player to attack. That player must take 2 turns in a row. The victim of this card takes a turn as normal (play cards, then draw). Then, when their first turn is over, it's their turn again. Play then continues from the attacked player.

If you've been hit with a Targeted Attack Card and you yourself play any kind of Attack Card (Targeted Attack or normal Attack) the player you attack must take 2 turns instead of you.

Alter The Future (4 Cards)

Privately view the top three cards from the Draw Pile and rearrange them in any order you'd like. Return them to the top of the Draw Pile face down, then continue with your turn.

Draw From The Bottom (4 Cards)

End your turn by drawing the bottom card from the Draw Pile.

Reverse (4 Cards)

Reverse the order of play and end your turn without drawing.

If there are only two players, this card acts like a Skip card.

If you play this card after you've been attacked, the order of play is reversed, but you've only ended one of your two turns.


The Cone Of Shame

The first player who forgets whose turn it is will be a human turn indicator and must wear the Cone of Shame for the rest of the game.


Rotate the Cone around your head so that the correct arrow indicating the direction of play is facing forward for all players to see. Whenever a Reverse Card is played, rotate the Cone around your head to indicate the new direction of play.


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