Rating: 8.2 Very Good
Players: 2-2 players
Playing time: 60-125 minutes

Official Site: Crystal Clans

Created by: Colby Dauch, J. Arthur Ellis, Andrea Mezzotero, Martin Abel

Published by: Game Harbor, Plaid Hat Games

Alternate Names: 晶石戰記


Choose your clan, prepare for battle, and fight for control of powerful crystals in Crystal Clans, a battle card game for two players.

In every game of Crystal Clans, you go to battle with unique armies, seeking to outmaneuver your opponent and lead your squad to victory.

Six clans stand ready to battle for dominance, including the adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan, and the unyielding Stone Clan.

Each clan's cards can be used in multiple ways, giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfills their destiny to dominate the world.

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  • 1 game board
  • 1 initiative token
  • 6 clan decks (27 cards per deck)
  • 6 clan reference cards
  • 2 player reference cards
  • 15 crystal cards
  • 1 Rulebook

Object of the Game

Crystal Clans is a 2-player battle card game in which players use time as a resource to summon troops from a clan deck and do battle to control the crystal zones. The first player to score at least 4 crystals by controlling the crystals zones wins.


1 Place the game board in the center of the play area. …

Game Board

1 Zone

2 Home Zone

3 Crystal Zone

4 Initiative Track

5 Initiative Neutral Spaces

6 Draw

7 Discard

8 Reference Card Space

9 Collected Crystals Space

Clan Cards

There are 2 sections to every clan card. The unit card section (top) takes effect when the card is placed on the battlefield. The battle card section (bottom) takes effect when the unit is played during battle as a battle card.

Unit Section

1 Unit Name 2 Unit Type

3 Summon Cost

4 Attack Value

5 Defense Value

6 Activation Cost

7 Clan Signature Ability …


When it is a player's turn, she takes an action of her choice. After the action, if the initiative token is still on her side of the initiative track or in the neutral zone, she takes another action.

Actions may be taken in any order, and the same action may be taken more than once during a turn. Some actions have some sort of requirement to be possible. Possible actions include Summon, Activate, Score, Replenish, and Invade.

Activated Squad

The activated squad is the squad that was chosen for activation at the beginning of an activation action. When a squad moves, if some units were left behind, only the moved units are considered to be activated. …

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