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Rating: 8.6 Excellent
Players: 1-6 players
Playing time: 90-93 minutes

Official Site: Coloma - Final Frontier Games

Created by: Jonny Pac Cantin, Mihajlo Dimitrievski

Published by: Final Frontier Games, Taverna Ludica Games, Tcg Factory


Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold!

Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of '49.

Thousands of people arrived from far and wide, making Coloma one of the fastest growing boomtowns in the country. Claims were staked, camps and makeshift homes were built, and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land's wealth. For many it was Coloma or Bust!

In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses.

You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone-every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them…

Overview of Play

At the beginning of each chapter, you and the other players will simultaneously select an action to perform on the board. Once your selections are revealed, you must check if a majority of players chose the same action.

If so, it is a Bust-which disables the Boom bonus that would be included otherwise. Then the players take turns performing actions, such as gaining resources, moving wagons on the map, building bridges and businesses, and placing camps and gunmen. After that, a section of the board is rotated-slightly changing the layout of the actions for the upcoming chapter.

When the rotating section hits high noon, the round ends with a bang: a shootout against an ever-growing number of outlaws! If you and the other players can outnumber the outlaws with your combined gunmen, you will get your fair share of the rewards.

But if not, the rewards drop, and some of the gunmen will go to the graveyard... The game ends after the third shootout, and the player with the most points wins!

Coloma is a fast moving game with many paths to victory. It offers unique twists on simultaneous action selection, resource management, and engine-building.

The town cards in your tableau allow you to play more efficiently, gain extra actions, and bend the rules to your advantage. With these cards and the bridge tiles (which add points based on what you achieve), you can create the perfect combination for your strategy and play style.

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Coloma: Buster Promo Card

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Howdy pardner! The name's Buster. Stick with me and I'll take you from an unsalted greenhorn to a sourdough miner, lickety-split!


  • 1 Main Board
  • Barker Tile
  • Bust tile
  • 20 Horses
  • 1st Player Marker
  • 24 Barrels
  • 18 Bridge Tiles
  • 5 Selector Dials
  • 5 Pioneers
  • 40 Tents
  • 5 Wagons
  • 40 Coins
  • 1 Round Marker
  • 5 Score Markers
  • 5 Player Boards
  • 10 Hotels
  • 5 Buster Cards
  • Buster Pioneer
  • Instructions


Now that you've shucked off the lid, let's rake and scrape these cowchips to set the table, real purdy-like.

Prepare Game Board
  1. Place the game board in the center of the table. …

Barrels Effects

Gain 2 Gold Nuggets.

Gain 1 Camp and place as much Camps as you like.

Draw 3 cards from your deck.

Gain 3 Bucks

Gain 2 Dudes and place Dudes as much as you like on the Shootout

Move your Wagon on the Frontier Map

Gain 1 Horse

Play the Signpost action.

Play the Boom, Saw action of Site 3.

Play the Boom, Saw action of Site 2.


Each Bridge you build can score you Victory Points at the end of the game.

3 Victory Points per Barrel you have (used or unused). Maximum 15 Victory Points. …

Designed by: JonnyPac and David Turczi

Coloma - Challenging Shade

In the rules below "you" refer to the lone human player, and "it" or "Shade" refers to the automated opponent. "Buster" refers to the 3rd, neutral piece, which works exactly as described in the 2-player rules.

Additional components required for solo only:

  • 4 wagon movement cards
  • 1 coin (heads/tails)


Setup the board the same way as for 2-players: 1 pioneer piece for yourself, 1 piece for Buster, and 1 piece for your dreaded opponent, the fastest gun in the west: Shade. Who is Shade? Nobody knows! A mysterious enemy ready to bust you for any mistake! …

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