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Rating: 7.3 Good
Popularity:16
Difficulty:Very easy
Year:1980
Players: 2-4 players
Playing time: 30 minutes
Age:9+

Official Site: Can't Stop on Eggrules


Created by: Sid Sackson, Gabriel Laulunen (II), Walter Pepperle, Klaus Wilinski

Published by: Asmodee, Borras Plana S.A., Clipper

Alternate Names: BASTA, Can't Stop!, Sans Arrêt

Description:

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.

The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete.

On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9.

The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color.

A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn't result in any legal plays, the turn ends with that turn's progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Prices:
Retail Price:$33
Amazon:$37
Ebay:$29
Expansions:
Can't Stop: Rollin' Down the Highway
Awards:
Spiel des Jahres Recommended 1982
Spiel des Jahres Recommended 1981

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Players try to win three of the eleven number columns as quickly as possible. To do this, they roll the four dice and form two pairs, which determine the columns on which they may first place the white cones (the runners).

During their turn, players may roll the dice as long as they wish -provided that they can place or move at least one of the runners. If, after rolling the dice, a player is unable to move, his turn ends immediately and he loses everything that he achieved during that turn. …



A dice game for many geniuses who wish to play at the same time. Recommended for those ages 10+. To win at Can't Stop Express you need the courage to take risks, but also the ability to predict and plan.

Components

  • 5 dice
  • 1 giant score pad
  • 1 set of rules

Object of the Game

After each throw of the five dice you try to choose the best combination of two pairs, and make a good choice for the fifth die.

For this effort, you are awarded points. The player with the most points at the end (usually 24-25 rolls) wins the game. …



This is an expansion for Can't Stop. You will need a copy of the base game to play.

Components

  • 72 tiles
  • 1 white marker cone
  • 1 Can't Stop: Rollin' Down the Highway Expansion Rules

These expansion rules are in addition to the normal Can't Stop rules. The expansion rules will create special situations that will alter the basic game play. See tile descriptions and effects below.

Setup

Place the game board in the center of the table and give each player 11 cones in their preferred color. …




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