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Rating: 5.9 Fair
Difficulty:Very easy
Players: 6-12 players
Playing time: 30 minutes

Official Site: Game's website

Created by: Kalle Krenzer

Published by: Arclight, Edge Entertainment, Fantasy Flight Games

Alternate Names: Lazos de Sangre, Legami di Sangue, Liens de Sang, ブラッドバウンド, 血契猎杀


The conflict was inevitable, really. Ever since the insidious Beast clan began conscripting more heavily, the cunning Rose clan had to keep pace.

As a result, both clans swelled in number and territory too quickly, causing mistrust, infighting, and betrayal. The ensuing war destroyed countless immortals, and each clan's losses were so great that the clan leaders were forced into hiding.

Aside from each clan's leader, only a lucky few managed to escape the carnage, and they were scattered to the winds, isolated.

After lying low for a season, both clan leaders are earnestly searching for survivors, seeking both their own comrades and their adversaries.

Now is the time for each leader to gather his loyal remnants for the final stand against the enemy!

In Blood Bound, a deduction game played in 15-30 Minutes, players assume the roles of members of two clans - the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose - and (with an odd number of players) the human inquisition.

Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?

At the start of the game, each player knows three things:

  • Who he is and to which clan he belongs
  • That a few other players are his allies, while everyone else is the enemy of both him and his clan
  • The clan to which one of his neighbors belongs - although some characters can lie about their clan identity

Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation.

Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice.

In the end, if you capture your rival clan's Elder, you win - but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.

Retail Price:$18
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Blood Bound is a game for six to twelve players, each of whom belongs to one of two rival vampire clans. As players attack one another, they uncover clues about their opponents' identities, which they can use to identify their rival clan's leader and capture him.


  • 9 Rose Clan Character Cards
  • 2 Inquisitor Character Cards
  • 9 Beast Clan Character Cards
  • 12 Reference Cards
  • 19 Rank Tokens
  • 13 Rose Affiliation Tokens
  • 13 Beast Affiliation Tokens
  • 20 Unknown Affiliation Tokens
  • 4 Shield Ability Cards
  • 2 Sword Ability Cards
  • 4 Curse Ability Cards
  • 4 Fan Ability Cards
  • 6 Staff Ability Cards
  • 2 Quill Ability Cards
  • 1 Cardboard Dagger

Object of the Game

If a player captures the rival clan's leader, the capturing player and his clan win the game. However, if a player captures anyone except the rival clan's leader, the capturing player and his clan lose and the other clan wins. …

To play Blood Bound with an odd number of players, include a character from the Secret Order, the Inquisitor. Although each Inquisitor character card shows either a rose or beast clue icon, the Inquisitor belongs to the Secret Order.

Changes To Setup

When playing with the Inquisitor, place the rank token showing the fleur cross () near the rows of numbered rank tokens. Next, consult the "Setup Ratio of Curse Cards" table on page 8 and place the appropriate number of curse ability cards near the fleur cross rank token. …

This section explains each ability and its effect in detail.

Elder (1)

The Elder takes the "Quill" ability card from the supply and places it faceup next to his character card. The Elder is no longer the leader of his clan. The new leader of his clan is the character with the highest number.

Assassin (2)

The Assassin forces any player to suffer two wounds. Then, the Assassin gives the dagger to that player.

Harlequin (3)

The Harlequin chooses any two players. Then, he secretly looks at each of their character cards and returns them facedown to their respective owners, being careful not to let anyone else see them. …

This section explains a few additional rules to the game.


Players may freely discuss the game, conspire with other players, or make open accusations against one another. However, players cannot converse with one another in secret; all such communication must remain public for all players to hear.

Ability Cards

Some abilities cause a lasting effect. When an ability instructs a player to take an ability card, he takes that card from the supply and places it next to his character card. …

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