You take on the role of investigators trying to discover ancient knowledge -secrets beyond beyond the grasp of time ... beyond the grasp of the human mind. You will contact mysterious cults, explore hidden locations, encounter horrific creatures, and learn unspeakable words.
The horror of this knowledge may prove too much to bear for their weak minds, and some of you may be lost forever to madness!
- 18 cards
- 1 pencil
- 1 notepad
- 20 Madness tokens
- 1 rulebook.
Object of the Game
The goal of Tides of Madness is to score the most Victory Points (VP), earned by developing your knowledge of the Ancient Ones during the game. You must, however, beware the madness! If you have 9 or more Madness tokens () at the end of a round, you lose the game. …