1. Mother's Call And Shuffle

Move a baby that is awake onto a free space of your choice on the tile where the mother is located (a baby that is already on the same tile as the mother can move to another space).

This move must be carried out without crossing spaces that are occupied or on which there is a fire token. Then, shuffle your draw pile and your discard pile (including this card) to form a new draw pile.



A baby raptor is moved to the same tile as the mother. The other baby could not have been moved, as there is no valid path to the mother's tile.

2. Disappearance And Observation

Remove the mother from the board. Then, after the Scientist player has used up all of his action points, place her back on a free space of your choice.

The mother, hidden by the forest, observes the scientists. On the next turn, the Scientist player will have to show you which card has been selected before you choose yours.


3. Fear

Frighten one scientist of your choice (lay down the figurine). This scientist becomes inactive (can neither shoot, nor move, nor make fire, nor use sleeping gas) until he is set back upright again.

The Scientist player will have to spend one action point to set back upright, but cannot do it this turn.


4. Mother's Call (x2)

Move one or two babies that are awake onto one or two free spaces of your choice on the tile where the mother is located (a baby that is already on the same tile as the mother can move to another space).

These moves must be carried out without crossing spaces that are occupied or on which there is a fire token.


5. Recovery (x2)

Remove two sleep tokens from the mother (give them back to the Scientist player who places them back ammunition-side up on the upper right space of his player aid), or wake up two baby raptors (or remove one sleep token and wake up one baby).



6. Disappearance And Observation

Remove the mother from the board. Then, after the Scientist player has used up all of his action points, place her back on a free space of your choice.

The mother, hidden by the forest, observes the scientists. On the next turn, the Scientist player will have to show you which card has been selected before you choose yours.

7. Recovery (x3)

Remove three sleep tokens from the mother (give them back to the Scientist player who places them back ammunition-side up on the upper right space of his player aid), or wake up three baby raptors (or do a combination of both).



8. Fear (x2)

Frighten one or two scientists of your choice (lay down their figurine). These scientists become inactive (they can neither shoot, nor move, nor make fire, nor use sleeping gas) until they are set back upright again.

The Scientist player will have to spend one action point to set each of them back upright, but cannot do it this turn.


9. No Effect



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