Rating: 9.7 Outstanding
Popularity:0
Difficulty:Unknown
Year:2020
Players: 1-5 players
Playing time: 45-3 minutes
Age:8+

Official Site: Prohibitionists Review - Board Game Capital


Created by: Ed Turner, John Rios

Published by: (Self-Published)

Description:

Dateline, Lake City - Trouble brews in The City By The Lake. Following a period of inter-family warfare, a new boss has risen to power in the Lake City Mob! Little is known about this debutante Don, but their impact is apparent: the streets are overrun with hoodlums, hooligans, and the horribly hooch-addled.

Lake City has struggled with bootlegging-related crime ever since the passing of the Prohibition Act, but the new Boss has caused the gin joints to run over, and innocent LakeCitizens are getting caught in the crossfire.

As a result, the government has sent a special task force from the Prohibition Bureau. This squad of sober spooks, informally dubbed "The Prohibitionists", have one goal and one goal only: take down the Boss, and watch the rest of the gang crumble without its leader! T

his newspaper reporter wishes them the best of luck, and advises any hard-bitten thugs or thick-headed rowdies to re-consider getting in the Prohibitionists' way, or get ready to enjoy a stay in the hoosegow!

Ever since the passage of the Prohibition Act, Lake City has been struggling with bootlegging and organized crime.

Recently, things have taken a turn for the worse as a new boss has risen to power in the Lake City Mob, and the streets are running over with hooch-addled hooligans.

In response, the government has established a special task force, dubbed the Prohibitionists, with the sole purpose of taking out the Boss and bringing the law back to Lake City.

You and the other players are those Prohibitionists, working cooperatively to defeat the mob. Every turn, a new card will be dealt off the Obstacles deck, representing everything standing in your way, from hired goons to secret bases to devious schemes to tie up your resources.

In response, you'll play a card from your Tactics deck to dispatch the problem via Bribery, Contacts, Investigation, Subterfuge, or good old-fashioned Violence.

You won't be able to take out every Obstacle with one card, so it's essential to coordinate attacks; with a little luck and good planning you can take out multiple Obstacles in one blow.

But watch out, because if you can't keep up with the Obstacles you'll be forced to discard cards straight from the Tactics deck, and if that deck ever runs out, you're kaputski, and the Mob will rule over Lake City.

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