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Rating: 7.7 Very Good
Players: 3-5 players
Playing time: 75 minutes

Created by: Philippe Keyaerts, Arnaud Demaegd

Published by: Hobby Japan,, Rio Grande Games

Alternate Names: オリンポス


Philippe Keyaerts scored gold with Small World, a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos, coming from French publisher Ystari Games, Keyaerts has another go at the simplified civilization game.

The playing time for Olympos is only 60-90 minutes for 3-5 players, but says Ystari's Cyril Demaegd, "Even if it's a short game, it's a gamer's game".

Players take actions based on their position on a time track, along the lines of Peter Prinz' Thebes. (Says Demaegd, "This is mainly a coincidence because Philippe designed this game years ago").

By spending time, players take actions, with the choices being expansion or development. Expanding brings new settlers onto the game board, which depicts Greece and Atlantis, which lets you conquer territories and thereby acquire resources.

Development takes place on the game's discovery board, with players either buying new scientific discoveries - such as medicine or phalanxes - or building architectural wonders.

Each discovery brings you new powers, such as an upgrade in military strength due to the phalanx, and each wonder earns you points.

A player's piety is measured by discoveries, and the most pious player might be rewarded during the game by one of the nine gods included. Similarly, the less pious players might be punished by those same gods.

The replayability of Olympos is huge, says Demaegd, as the discovery board and gods in play will be different each game, not to mention the territories you're able to conquer.

Retail Price:$41
Olympos: Expansionnism
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At the dawn of civilization, take the destiny of a whole people into your hands. In front of you, the plains of the Peloponnese stretch out. In the distance, the bright shores of the mythical Atlantis.

However, in order to create a stable environment in this promised land, you will need to defeat your enemies, develop technologies, build wonders, and above all pray for the clemency of the gods who watch your every action from on high in their abode on Olympos! …


Adding a new settler to the board only costs 1 point instead of 2.


The player gains 2 Hourglasses. Contiguous land movement only costs 1 point, regardless of the number of spaces moved.


When the player has to draw a Destiny card, he takes the top three, chooses one and discards the other two, face up on the discard pile.

Astronomy, Map-making:

Movement onto a sea space costs 1 action point less.

Note: the effects of these two cards are cumulative.

Metallurgy, Hoplite, Phalanx, Strategy

These discoveries provide Swords for combat. …

When playing with 3 or 5 players, the following changes are applied:

With 5 Players

Note: the 5-player game is longer and more difficult than the other variants. It is better to learn the game with the 3-player or the 4-player variant.

  • All the discovery tiles are used on the Development board: there are therefore three of each of the tiles with red and green backs. When a player develops a discovery on the first (red) or third (green) row, the third (grey) bonus is available for that discovery. …

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