Medicine



Adding a new settler to the board only costs 1 point instead of 2.


Cavalry



The player gains 2 Hourglasses. Contiguous land movement only costs 1 point, regardless of the number of spaces moved.


Oracle



When the player has to draw a Destiny card, he takes the top three, chooses one and discards the other two, face up on the discard pile.


Astronomy, Map-making:



Movement onto a sea space costs 1 action point less.

Note: the effects of these two cards are cumulative.


Metallurgy, Hoplite, Phalanx, Strategy



These discoveries provide Swords for combat.

Note: the Phalanx also provides a Destiny card (the Oracle can be used to select the card). Strategy provides 2 Swords.


Religion, Polytheism, Hellenism, Art



These discoveries provide Zeus symbols for divine events.

Note: Hellenism also provides a Destiny card (the Oracle can be used to select the card). Art provides 2 Zeus symbols.




Democracy



The player wins all ties (Olympos and Destiny cards, Swords).


Commerce



The player immediately gains 2 resource cubes of his choice.


Surgery



The player takes 2 settlers and adds them to his personal stock.


Architecture



The player gains 1 Star and spends 2 fewer action points when building Wonders.


Money, Agriculture



The player spends 2 fewer action points when paying for discoveries requiring the resource shown on the tile. The effects of these two cards are cumulative.

The player can only benefit from the reduction if the resource is explicitly required for the discovery: they cannot therefore be used to pay for grey squares. Each Money and Agriculture tile provides a reduction for a different resource.

The first player to acquire a given discovery may choose which of the two tiles to take.


Poetry, Philosophy



These are worth 3 and 5 bonus points respectively at the end of the game in addition to the 2 points earned for a discovery tile.


Science



The player scores 1 point for each of his discovery tiles at the end of the game.


City



The player earns 1 point for each of his settlers on the board (including conquered settlers) at the end of the game.


Absolutism



The player earns 2 points for each Sword on his discovery tiles at the end of the game.


Engineering



The player benefits from a Star and earns 3 points for each of his Star tokens at the end of the game.



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