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Rating: 7.3 Good
Players: 1-5 players
Playing time: 20-100 minutes

Official Site: Official Mayfair Nusfjord link

Created by: Uwe Rosenberg, Patrick Soeder

Published by: Lookout Games, Crowd Games, Ludofy Creative


Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

As with Agricola and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space - which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market.

This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

Retail Price:$68
Nusfjord: Plaice Deck
Meeples' Choice Nominee 2017

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As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop and expand the harbor and the surrounding landscape.


General Components:
  • 1 Action board
  • 1 Ships and Elders supply board
  • 100 fish tokens
  • 50 wood tokens
  • 1 wooden First Player ship
  • 1 Banquet Table
  • 2 Building supply boards
  • 1 Imitation tile
  • 132 Building cards
  • 18 Elder cards
  • 15 First Player tiles
  • 18 Ship tiles (6 sloops | 6 cutters | 6 schooners)
  • 41 gold coins
  • 9 multiplication tiles 3x "5 fish"
  • 30 forests
In Each Of The Five Player Colors:
  • 1 "Personal Supply" board
  • 3 Worker disks
  • 1 Elder Council
  • 1 Harbor board
  • 5 Share tiles


Central Display

1 Turn the Action board to the appropriate side, according to the number of players (as shown by a symbol, see illustration), and place it on the table. One side is for 1-2 players; the other side is for 3-5 players. …

We will explain the actions by column, as they appear on the Action board.

+1 Gold

When you take this action, take 1 gold from the general sup- ply and place it in your personal supply.

Note: Every Work Phase, this action space may be occupied by at most one Worker.

Transfer Reserve

In the Fishing Phase, some of the newly caught fish may end up on the "Reserve" space located at the top left of your Harbor board. Some Buildings may allow you to place other goods than fish in your Reserve. When you take this action, move all goods from the Reserve space into your personal supply. …


Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing "Solo Game", and place the First Player ship on Round space 1.

For your personal display, only use the red player-specific components and, additionally, the blue Worker disks. Also place the Imitation tile alongside the bottom edge of the Action board, with the 4-player game side facing up (showing one action space).

Game Play

Go through the 7 Rounds by taking one turn after another. In odd-numbered Rounds, you control the red Workers; in even-numbered Rounds, you control the blue Workers. The position of the First Player ship on the First Player tile will always tell you which Worker color you control (the top row of Round spaces is red; the bottom row is blue). …

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