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Specialization Tiles

Specialization tiles allow you to gain a bonus of an Income tile or Development tile.



When and only if, one of your Students (on the Technology track) or your Marker (on the Work track) finishes their movement on a Specialization tile, take the corresponding tile (the shown Income or Development tile) and place it on your Study board (a tile with the ? symbol indicates a tile of the kind of your choice. Once chosen it cannot be changed).


Development Tiles

Development tiles are symbols which are added to the Basic Action shown on the tile. You need them to increase the value of that action every time that you perform it!



When you take a Development tile (as an effect of a Specialization tile), place it in one of the free drawer spaces in the second row of your desk.

If all 5 of the drawers in your desk are already full you can substitute one of the Development tiles you placed earlier in the game.



Income and Medicine Tiles

Income tiles give you a bonus (2 VPs, 2 Coins, 1 Potion token) during the income phase of each round.

The Medicine Income tile gives you 1 or 3 VPs depending on the number of cities showing the medicine symbol you have visited.



When you take an Income tile (as an effect of a Specialization tile), place it in a free income space in your bookshelf. If all 5 of the income spaces on your bookshelf are already full you can substitute one of the Income tiles you placed earlier in the game.



Invention Tiles

Invention tiles give you an immediate bonus.

When and only if, one of your Students (on the Technology track) or your Marker (on the Work track) finishes their movement on an Invention tile, you immediately receive the bonus indicated.

Receive 1 Potion token and 6 VPs.


Receive 2 Potion tokens and 3 VPs.


Receive 5 Coins and place one of your Students at the bottom of the Technology track.


Receive 2 VPs and 2 Coins for every Master card you have played.


Receive 2 VPs for every University you have visited (University tiles with one of your Travel cubes on them).


Receive 2 VPs and perform a Technology Basic Action of value 1 for each Ancient Land you have visited.


Receive 1 VP and perform a Work Basic Action of value 1 for each completed row or column in your bookshelf.


Receive 2 Coins and perform a Study Basic Action of value 3.


Receive 2 VPs and perform a Lessons Basic Action of value 3.


Receive 1 Potion token and perform a Travel Basic Action of value 3.


Important: All the Basic Actions which are played as an effect of an Invention tile must be of a value equal (or inferior) to that indicated on the tile. You cannot increase the action's value by adding the number of the same symbols visible on your desk, or by spending 2 Coins.



City Tiles

City tiles give you an immediate bonus when you place a Travel cube on the tile (at the end of your Scientist's movement or as the effect of a Master Card, see page 16).

When, and only if, you place a Travel cube (at the end of your Scientist's movement or as the effect of a Master Card, see page 16), immediately receive the bonus shown.

Receive 4 Coins.



Receive 2 Potion tokens.



Place a new Student at the bottom of the Technology track.



Pay 2 Coins and place a Travel cube on a University of your choice.



Pay 2 Coins and place a Travel cube on an Ancient Land of your choice.



City of Medicine: if this is the first City of Medicine that you have visited, take the Medicine Income tile from the Map and place it on one of the income spaces on your bookshelf with the 1 VP side faceup.

If it is the second City of Medicine that you have visited, turn over the Medicine Income tile on your bookshelf so that 3 PV is facing up.


Objective Tiles

Objective tiles enable you to receive Victory Points (VP) at the end of the game by meeting the conditions shown. There are Objective tiles on the Map, at the end of the Work track and at the end of 4 paths on the Technology track.

In order to activate an Objective space (on the Map or at the end of a track) you must meet the requirement of having the 4 Volumes shown next to the space.

If you arrive at an Objective tile with a piece in your color (a Travel cube, a Marker, a Student), you activate that Objective: at the end of the game you will receive Victory Points according to the conditions shown on the tile.

Receive 1 VP for each Coin you have left in your supply at the end of the game. The maximum number of VPs you can receive is 14 (even if you have more than 14 Coins).

Receive 2 VPs for each Potion token you have left in your supply at the end of the game. The maximum number of VPs you can receive is 14 (even if you have more than 7 Potion tokens).

Receive 2 VPs for each Bonus token you have left in your supply at the end of the game. The maximum number of VPs you can receive is 14 (even if you have more than 7 Bonus tokens).

Receive 3 VPs for each University you visited during the game (the University tiles with one of your Travel cubes on). The maximum number of VPs you can receive is 15 (even if you have visited more than 5 universities).

Receive 5 VPs for each Ancient Land you visited during the game (the Ancient Land tiles with one of your Travel cubes on).

Receive 4 VPs for each of your Students which reached the end of a path of the Technology track during the game (see page 6 for the final spaces on the track).

Receive 4 VPs for each Master card you played during the game.


Receive 4 VPs for every 3 Bookshelf tiles that you placed on your bookshelf during the game.

Receive 5 VPs for every 3 different Volumes that you have on the Action cards available to you at the end of the game (both on those in your hand and on those which you played on your desk in the final round, but not those placed under your desk) and on your Master cards. The maximum number of VPs you can receive is 15, even if you have more than 3 sets of 3 different Volumes. You cannot use Potion tokens to replace Volumes required by this Objective.

Receive 3 VPs for each pair of Action cards (not Starting Action cards) which are available to you at the end of the game (both those in your hand and those which you played on your desk in the final round, but not those placed under your desk). The maximum number of VPs you can receive is 15, even if you have more than 5 pairs of (not starting) Action cards available.


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