Other Catanian seafarers discover a new land they call "The Fog Islands". Near the island stretches a mysterious sea, mostly covered by a thick fog. Fearless seafarers who have ventured into the fog-shrouded ocean tell tales of fertile hidden islands and a legendary land of gold.

Thirsty for adventure, the Catanians load their ships with supplies and seeds and set out on a voyage to the mysterious ocean in the fog.


Components

Harbors for 3 Players: You need 8 harbor tokens:

5 special 2:1 (one for each resource) and 3 generic 3:1.

Harbors for 4 Players: You need 9 harbor tokens:

5 special 2:1 (one for each resource) and 4 generic 3:1.

Terrain & Tokens: You need:

Face-up Terrain HexesFace-up Number Tokens
Type#Value#
Sea16/132s0/1
Desert0/03s1/2
Gold field0/04s1/2
Fields2/35s2/2
Hills2/36s2/2
Mountains2/38s2/2
Pasture4/49s2/2
Forest4/410s1/2
Total:30/3011s2/1
12s1/1
Total:14/17


Face-down Terrain HexesFace-down Number Tokens
Type#Value#
Sea2/22s0/0
Desert0/03s2/1
Gold field2/24s1/1
Fields2/25s1/1
Hills2/26s1/1
Mountains2/28s1/1
Pasture1/19s1/1
Forest1/110s1/1
Total:12/1211s1/2
12s1/1
Total:10/10

Setup

Set up the upper island, lower island, and sea hexes (the "Face-up" components) as shown in the appropriate scenario diagram. Use the 3-player set-up with 3 players. Use the 4-player set-up with 4 players.

The white hexes with the question marks start empty. You discover them later in the game. The hexes provided for the empty spots (see the "Face-down Stack" components) are shuffled and stacked with their reverse sides facing up.

The number tokens for these land hexes are also shuffled and stacked, reverse sides facing up.



Additional Rules

Set-up Phase

You build your first two settlements with roads/ships on the upper and/or lower island, as described in basic Catan.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

Pirate & Robber

Play this scenario with both the robber and the pirate. The pirate starts on the sea hex marked with a pirate ship. The robber starts on the hex with a "12".

Discovery Of New Territories

When you connent a ship (or a road) to an unexplored area, you discover a new hex! If you place a ship or road that connects to the intersection of an unexplored hex, you must immediately draw the top hex from the pile and place it face up in the empty space.

If the newly discovered region is a land hex, you must also take a number chip from the pile and place it on the hex. Then you receive a reward: 1 resource card of the type produced by that land hex!

If the newly discovered region is a sea hex, then there is no reward (sorry!). You have to explore farther across the ocean to find new territories.


End of the Game

The game ends as soon as a player reaches 12 victory points on his turn. There are no special victory point chits in this scenario.


Variable Set-up

The contours of the upper and lower islands should not be altered. Within these contours, the terrain hexes and number tokens can be redistributed freely.




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