![](gfx/fire.jpg)
Game Components
Base Game (+ seafarers)
in addition:
- Five fire stations in the color of each player
- 1 token 'FIRESTORM'
One special victory point card 'The Fire Wardens'
Not required: robber (and pirates), development Cards, Largest Army.
Setup
Construction: normal (either base, 5-6, sailors, seafarers 5-6).
Game Play
Since there is no robber in this game, in the case of a rolled 7 the 'firestorm' becomes active. The player who has rolled the 7 may place the token 'firestorm' on a hex of his choice (exception: desert + water). As long as the token, this hex produces no resources.
Furthernore the fire expands to adjacent settlements/cities. (adjacent = anything on the same hex). The player who placed the firestorm-token may take a resource card from one player who has an unsecured settlement/city on that hex.
Additionally the firestorm expands over streets and ships. Each affected player loses a resource card to the bank for each settlement/city which directly connects to the original 'firestorm' hex via roads or ships. The player already affected doesn't have to give up a card for his first affected settlement/city, but must pay for any connected settlement/city. If the player runs out of resources before he runs out of affected settlements/cities, no debt is incurred.
You can protect your settlements/cities against such secondary ignition by the firestorm by building a fire station. The construction costs are as follows: 1 wood, 1 ore, 1 wool.
The fire station (chip) is placed under the selected village/town. Once the fire station is in place the settlement/City is considered secure. The 'firestorm' thus propagates from the original hex only to the 1st secure settlement/city.
(If the first settlement/city on the 'firestorm' hex is protected no resource card is lost to either the bank or the active player).
Explanation for the construction costs for a fire station:
- 1 wood power is used to fabricate the ladders
- 1 ore metal for the beamlines
- 1 wool for weaving of fire hoses
![](gfx/firestorm.jpg)
Orange placed the 'FIRESTORM' token on the hex F. It draws a resource card from red. The fire jumps from the original Hex F. This results in:
Red has lost 1 resource card on the hex: F
Its next settlement has a fire station (white rectangle) and is therefore safe. For this and the underlying settlement/City he must give nothing.
Blue needs to pay 1 resource card (hex F) and 2 more since no settlement/City has a fire station. Since he only has 2 cards and he needs 3 he only needs to (can only) pay 2 cards to the bank.
If a player has three fire stations or more, he shall receive the special card 'The Fire Wardens' (+2 VPs). This card may be taken by anyone who ends up with more fire station than the original holder of the card (like Longest Road etc).
![](gfx/fire-warden.jpg)
End of the Game
The first player to have 10 Victory Points during their turn wins.
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