Achievement Cards

Achievement Cards A

If you have the stated Trade Goods in your hand, you may complete these Achievements. You do not need to pay these Trade Goods.


Own 5 Copper tokens.




Own 6 Raw Silk tokens.




Own 7 Tea tokens.




Own 7 Seafood tokens.



Achievement Cards B

If you have the stated items in your hand, you may complete these Achievements. You do not need to pay or throw away these items.


Own 10 Yen




Own a total of 5 5-Power and/or Foreign Mercenary token




Have completed 5 Order cards




Own 4 Technology cards



Achievement Cards C

There are two different icons marking Production Areas and Commercial Areas. If you have built Shophouses and/or Trading Houses in Areas matching the icons on the Achievement Cards, you may complete these Achievements. If you have built more than 1 Shophouse and/or Trading House in the same Area, it counts for only 1 icon.


4 Production Areas




4 Commercial Areas




2 Production Areas and 3 Commercial Areas




3 Production Areas and 2 Commercial Areas




Technology Cards

Gaslight

Whenever you build a Shophouse, you gain 2 addition- al Victory points. This takes effect only from the turn in which this technology is implemented.

Station

When implementing this Technology, place the Station token in an Area of your choice. This Station token counts as 1 additional Power for all players in this Area.

You may move your President pawn to this area during the Movement Step for free, and you do not need to pay even if there are other President pawns in the Area. However, you may only move to this Area if you are doing this Area action.

Mining Technology

Whenever you receive 1 or more Copper token, you receive 1 additional Copper token. This applies to the Copper Mine, Chinatown, 5-power tokens, and Area building effects.

Example: Hisashi possesses the Mining Technology. He carries out the Copper Mine action and receives 2 Copper to- kens. In addition, he gains 1 more Copper token for a total of 3 Copper.

Spinning Mill

Once per turn, you may discard 1 Raw Silk to gain 2 Yen. You may discard a Raw Silk token that you gained during the turn.

Stagecoach

When moving your President pawns in the Movement step, you do not need to pay other President pawns occupying Areas that you move over. However, you may not end your turn or carry out the action in Areas occupied by other players' President pawns (unless you also own the Postal System).

Exposition

Immediately gain 10 Victory points.

Ball

Whenever you complete an Order card, you gain an additional 2 Victory points.

Language School

Whenever you complete an Order card, you gain an additional 1 Yen.

Letterpress Printing

Whenever you gain a Technology card after this one, you gain an additional 1 Yen.

Winery

Whenever you carry out a Church action and place an Assistant pawn, you gain an additional 3 Victory points.

Postal System

You may end your movement in an Area occupied by another President pawn and carry out the action in the Area. You must still pay these players (unless you also own the Stagecoach).

Newspaper

During the Placement Step, you may place up to 4 Assistant pawns in different Areas instead of 3.

Electrical Light

Whenever you build a Trading House, you gain 3 additional Victory points. This takes effect only from the turn in which this technology is implemented.

University

Once per turn, you may gain an Assistant pawn from the Warehouse tile by paying 1 Yen to the supply.

Telegram

During the Placement Step, if you place 2 Assistant pawns in the same Area, you may additional place 1 Assistant pawn in an adjacent Area. Pay the usual cost if another President pawn occupies this adjacent Area.

Telephone

During the Recovery Step, you may leave 1 Assistant pawn in the Area.

Brickyard

Whenever you carry out a Customs action and place an Assistant pawn, you gain an additional 4 Victory points.

System Of Stock

At the beginning of your turn, if you possess 1 Yen or less, you refill your hand to 2 Yen.

Patent System

Whenever you gain a Technology card after this one, you gain an additional 2 Victory points.

Tram

During the Movement step, you may move your Presi- dent pawn to any Area as long as that Area does not contain another player' SPRESIDENT pawn. If you move your President by Tram this way, you may not move it again.


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