The instructions below cover the rule changes for 5-player Valeria: Card Kingdoms. All other standard rules apply.
Each stack of Monster cards will contain 6 cards. Include the cards with
Each stack of Citizen cards will contain 6 cards.
Each stack of Domain cards will contain 4 cards, with 3 face-down cards and 1 face-up card on top of the stack.
After selecting the First Player, give the Rest Token to the person to the First Player's right; that person is the Resting Player for the first round.
The Resting Player does not harvest Resources during the Active Player's turn.
Each time the dice pass left to the next Active Player, the Rest Token passes to the left.
In the solo game, you play against a virtual player.
When a Duke of the Realm turns to evil and claims the title of Dark Lord, all of Valeria is threatened. You must step up to defend the Kingdom, drive back the forces of evil, and defeat the Dark Lord... alone!
The instructions below cover the rule changes for the solo game of Valeria: Card Kingdoms. All other standard rules apply.
After you select your Duke card, randomly place one Duke face down above the Monster stacks. This traitorous Duke is the
Dark Lord and will earn points at the end of the game based on the surviving Monsters as well as the Citizens and Domains that the Dark Lord has captured.
As described in the standard rules. Because you are the only player, you will roll the dice at the start of each new round.
As described in the standard rules. You are the Active Player and Harvest resources from the LEFT side of all of your activated Citizens. If a card instructs you to take from a single player, you take from the Bank instead.
As described in the standard rules. If a card instructs you to take from a single player, you take from the Bank or the card stacks instead. If the card instructs you to take a Monster, then you take the top card on the leftmost Monster stack.
There are 5 stacks of Monsters in each game of Valeria: Card Kingdoms. The value on each die that you rolled during the Roll Phase activates a Monster stack in that respective position.
So, rolling a 1 activates the first (leftmost) Monster stack, rolling a 2 activates the second Monster stack, etc. The sum of both dice does not activate that Monster stack.
In the case of doubles, that Monster stack is activated twice. In the case of 6, a Monster stack of your choice is activated. You may not choose an Exhausted Monster stack.
If a rolled stack is exhausted, a Monster stack is not activated for that die.
When a Monster stack is activated, you remove a card from one of the two Citizen stacks in that Monster stack's column. Place the removed Citizen next to the Dark Lord card above the Monster stacks.
If both Citizen stacks are empty, you must remove a Domain card from that column and place it next to the Dark Lord card.
If you cannot remove a card from that column because all of the stacks in the column are exhausted, check the Ending the Game section below to find out your fate.
Second Harvest Phase
This new phase functions like the "other players" Harvesting in the standard rules. Harvest all Resources from the RIGHT side of all of your activated Citizens, including Citizens you just recruited during this turn's Action Phase.
If a card instructs you to take from a single player, you take from the Bank instead.
Check the end-game conditions. If they have not been met, pick up the dice to start the next round.
End of the Game
The game ends immediately if you have slain all of the Monsters...
The Dark Lord rages against the injustice of defeat but the screams of despair fade and go unheard by the joyous Citizens singing your praises throughout the land.
Your duchy will surely prosper in the age of light born from your victory. You have won the game.
The game ends immediately if a Monster attacks and there are no Citizen or Domain cards in that column...
You have failed to defend the Kingdom of Valeria. The Monsters ransack the countryside and the Dark Lord adds your duchy to the shadow realm.
Children will grow up cursing your name and the Dark Lord will rule over the blighted land for a hundred years. You have lost the game.
The game ends immediately if five card stacks are exhausted. Total your score as follows:
- Total Victory Points on all of your slain monsters.
- Total Victory Points on all of your built Domains.
- Total Victory Points based on the instructions at the bottom of your Duke card.
After counting your points, reveal the face of the Dark Lord and total his points as follows:
Total Victory Points on all surviving monsters (still in their stacks).
Total Victory Points on all Domains captured.
Total Victory Points based on the instructions at the bottom of the Duke card as applied to the surviving monsters, the captured Citizens and the captured Domains.
If the Dark Lord's score is higher than your score...
The Dark Lord has solidified the evil in your lost duchy and secured a voice of influence within Valeria's royal court.
You have escaped to the protection of a neighboring Duke to heal your wounds and recruit allies to win back your duchy and oust the Dark Lord from the land. You have lost the game... but not the war.
If your score is higher than the Dark Lord's score...
The infected duchy has been lost to evil but at least the darkness has been contained.
You will have to guard the borders against the Monsters that lurk in the shadows and you will have many sleepless nights as you await the inevitable resurgence that could doom all of Valeria. You have won the game... for now.
Mixed Citizen Variant
The instructions below cover the rule changes for the Mixed Citizen Variant of Valeria: Card Kingdoms. All other standard rules apply.
When setting up the Citizen stacks, take all of the Citizen Types with the same Activation number and shuffle them together.
Deal out 4 Citizens for a 4-player game or 5 Citizens for a 5-player game face down and then deal 1 Citizen face up on top of the stack. Place the rest of the cards back in the box. Continue to do this for each Activation number.
Example: You take all of the Monk cards and all of the Cleric cards and shuffle them together. You are playing a 4-player game of Valeria: Card Kingdoms, so you deal out 4 face down and then 1 face up to form the Activation number "1" stack.
During the game, Citizens that are face down are not public knowledge and may not be revealed until the Citizen directly above it has been taken by a player.