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Components

  • 54 cards
  • 6 tokens
  • 1 custom die


Object of the Game

You and your opponents are raucous raccoons, tipping over trash cans for food and shiny objects. Push your luck to acquire more cards from the trash, but you must stash them in order for them to score at the end of the game.

When the deck runs out, everyone reveals their stashed cards. Score points based on who has the majority for each card type. Whoever has the most points wins.


Cards



Cards Most cards provide points at the end of the game when they are stashed. The icons in the upper left corner show how many points are scored for 1st place, 2nd place, and 3rd place, based on who has the majority of that type of card.

Each card also has an action at the bottom that you may use instead of stashing. (See the Card Guide on the back for specific information about each card's ability). To activate an action, discard the card face up next to the trash can, (the discard pile is open information), and then perform the action listed on the card. You may play any number of actions on your turn.

The "protect" and "steal" actions on the Doggo and Kitteh cards are used on another player's turn, and only if you are the target of a Steal action. There is no limit to the number of cards you may have in your hand or your stash.


Setup

  1. Remove the "Token Actions" card and place it within easy view.

  2. Whoever took out the trash is the first player. Shuffle the deck and deal cards, face down, based on turn order: Player 1 = 3 cards, Player 2 = 4 cards, Player 3 = 5 cards, and Player 4 = 6 cards.

    (Look at your cards but keep them secret from opponents). Stack the rest of the deck face down nearby to form the "trash can".

  3. Arrange the 6 tokens in a row, in the middle of the playing area.

  4. Place the die near the tokens.



Game Play

The player with the fewest cards in hand starts the game and play passes to the left. On your turn, follow this sequence in order:


A. Roll The Die

Roll the die and take the token that ' matches the die result from the middle.

Then decide to either STOP or CONTINUE rolling. If you decide to stop, move to Resolve Tokens.

If you continue, roll the die again and take the token that matches that roll result. However, if the die result ever matches a token you have already taken, you BUST and do not resolve ANY tokens. Place any collected tokens back in the middle and play passes to the left.

Note: You may save yourself from busting by discarding a Blammo! card to re-roll, and/or possibly change the result by discarding a Nanners card to ignore the last roll (if you have one).

Consolation Prize: If you bust, draw one card from the trash can into your hand.

Bonus: If you manage to collect all six tokens, go immediately to Resolve Tokens, and then take a bonus turn. With this bonus turn, however, you are limited to collecting a maximum of three tokens.

For the sake of the game end, this is still considered to be the same turn. Even with no cards available, you will be able to roll the die to try for stash or steal functions.



B. Resolve Tokens

Once you choose to stop rolling, you may then resolve each of the tokens you have collected in any order.

Place each token back in the middle as you resolve it. Once you have resolved your tokens, your turn ends. Pass the die to the next player.


Die Faces / Tokens

IconAction
Draw up to two cards from the trash can into your hand. (You may not draw from the discard pile).
Stash up to two cards from your hand.Stashed cards are set aside, face down, until the end of the game. You may always look at stashed cards.
Either draw one card from the trash can OR stash one card from your hand.
Steal one random card from another player's hand (not stashed cards). That player may immediately play a Doggo or Kitteh card to block this (if they have one).
Draw the top card from the trash can and REVEAL it to other players. Then add it to your hand. Each other player now has the opportunity to stash one card from their hand that matches that card.

However, these cards must be stashed FACE UP. For each card stashed by other players, draw one card from the trash can and add it to your hand.
Exchange this token for a token that was not previously taken. Recycle is somewhat of a "wild" ability,but is limited to remaining tokens.

Note: If you manage to collect all six tokens, the Recycle token has no effect since there are no remaining tokens.

Notes:

  • You may not resolve any tokens until you decide to stop rolling (without busting).

  • Once you start resolving tokens, you may not use any cards gained during that turn. For example, if you resolve a Trash Can token and draw a Feesh card, you must wait to use it on a later turn. However, you may stash cards that have been gained during the same turn.

  • You may not stash cards unless a Tree or Bandit Mask action is used. Any cards that have not yet been stashed must remain in your hand.

  • Stashed cards are stored face down unless the Bandit Mask token action is used.

  • If you ever go to draw a card and there are none left, the end of the game is triggered.


End of the Game

Once the last trash can card is drawn, the current player finishes their turn and the game ends. All players then discard any cards remaining in their hands, reveal stashed cards, and sort them by type.

Add up the total number of cards per type and compare with opponents. Score points based on who stashed the most, according to the icons in the upper left corner of each card.

Note: You must have at least one card of a type in order to score any points for it. For example, if you have the most Feesh cards, score five points.

If there is a tie, the players involved in the tie receive one fewer point. For example, if two players tie for the majority of Feesh cards, both score four points instead of five.

The player with the next most Feesh cards would move to second place and score three points because of the tie for first.

Score one point for each Blammo! card stashed.

Count up and compare points - whoever has the most wins.

In case of a tie, whoever has the most variety of cards wins. If there's still a tie, whoever has the most cards wins.


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