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Rating: 7.4 Good
Difficulty:Very easy
Players: 1-8 players
Playing time: 15-29 minutes

Created by: Eilif Svensson, Kristian Amundsen Østby, Gjermund Bohne

Published by: Aporta Games, Jumping Turtle Games


Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.

Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.

Each turn, one player flips over two terrain cards. Each player must draw - on their own map - a trail between two neighboring spaces of the shown terrains.

Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.

To add depth to the game, there are varying distribution of the different terrain cards.

Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes.

And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.

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TUCANA, a group of little known islands filled with peculiar creatures and signs of ancient cultures. The players will be planning a network of trails across the islands to help villagers travel between villages, and let them visit as many sights as possible. May the best planner win!

In TRAILS OF TUCANA, each player is given a map showing villages, sights and various terrains. Every turn, two terrain cards are revealed. All players draw a trail between those two terrains somewhere on their own map. …

To play the game solo, follow the standard rules but with the following changes:

  • During Preparations, use only the Blue Bonus Cards marked "#2" Return bonus cards marked "#1" to the box.

  • When connecting a pair of villages, you score bonus points as long as the corresponding bonus card is present.

    However, after round 1 when using Isla Petit, or after round 2 when using Isla Grande, shuffle all Blue Bonus Cards that are remaining on the table.

    Draw 2 of these cards and place them face up in the middle of the table, and return any remaining cards to the game box. In the last round, there will only be 2 bonus cards in play. …

Variant: Isla Grande

Play as described above with the following exceptions:

  • Each player uses the Isla Grande side of their map sheet.

  • Play 3 rounds instead of 2. After each of the 3 rounds, score all sights you have collected so far. After round 3, write the sight score in space "III" of the Final Scoring Box.

  • There are 3 sights of each type on the sheet (instead of 2). When you connect a sight to a village, circle the leftmost available number for this sight in the Sight Scoring Box. …

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