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In the descriptions below, "any player" includes yourself. "Another player" does not include yourself. All card resolutions are mandatory when revealed.

Helpful Cards (6)

Letter of Marque (3)

Revealer moves any player currently on Tortuga or a Rowboat to the back of the line of either ship. Revealer may also save this card and use it as a future action.

Using it as a future action costs that entire future turn. In 2-player games (where you get 2 actions each turn instead of 1), if you reveal a Letter of Marque and immediately use it, that counts as 1 action.

If you reveal and save a Letter of Marque, that counts as 1 action. If you play a Letter of Marque that was saved in an earlier turn, that also counts as 1 action.

Pistol (3)

Revealer points to another player. That player is marooned. Pistols can not be saved to use as a later action.

Hurtful Cards (6)

Albatross (3)

Revealer keeps this card face-up in front of them for the rest of the game. If at any point a ship has 2 total Albatross' on board, all players on that ship are marooned to Tortuga.

Example: The First Mate revealed an Albatross earlier in the game and has it in front of him. If anyone on that First Mate's ship (including himself) reveals another Albatross, everyone on that ship (even those players without Albatross cards) are marooned to Tortuga.

If you possess 2 Albatross cards and you enter a ship, everyone on the ship (including you, who just joined the ship) is immediately marooned to Tortuga.

You are essentially a walking bomb. Albatross cards have no effect on Tortuga. If more than 1 player enters Tortuga simultaneously because they all were marooned from Albatross cards, they reverse their rank order (Cabin Boy would get best-ranked open pawn spot on Tortuga, Captain would get worst, etc)..

Black Spot (3)

Revealer is marooned.

Treasure Maps (3)

Revealer gives the Treasure Map to another player. When the player given the card ("the owner") uses a Treasure Map, it does not count as an action. A player may be given and possess multiple Treasure Maps. In 2 and 3-player games, players still must give revealed Treasure Maps to another player.

Atlantis (1)

Owner may move from one ship to the back of the line on the other ship immediately before any player's turn (including their own).

As soon as a player states which action they will use for their turn, it is too late for the owner of Atlantis to use Atlantis before that turn. Using Atlantis does not count as an action. Owner may not use this card to move from Tortuga or a Rowboat to a ship. Discard after use.

El Dorado (1)

Owner immediately draws 1 extra Vote card. In any one future Vote, owner may play two Vote cards instead of the usual one.

Players given El Dorado (including those playing down Vote cards from being marooned while on Tortuga) may keep the El Dorado card and not use its ability in order to keep more Vote cards in their hand.

Discard the El Dorado card after using two cards in a Vote.

Fountain Of Youth (1)

Owner may choose to not be marooned after revealing a Black Spot, getting shot with a Pistol, being marooned by their captain, or being marooned from a successful Mutiny.

If they use this card to prevent being marooned by their captain, that counts as the captain's action. Discard after use.

Starred Cards

(add 3 into each game)

Black Powder

Revealer places the explosion token on either Rowboat. That Rowboat may not be used for the rest of the game. If a player is currently on that Rowboat they are marooned to the back of the line on Tortuga.

The only way to move to a ship without its Rowboat is to use a Letter of Marque or Atlantis.

Cabin Fever

Revealer chooses 1 other player. Revealer and the chosen player's Loyalty cards are shuffled and redistributed to each of them. They each secretly view their new Loyalty card.

Crow's Nest

Revealer places any one player's hand of Vote cards face- down in the Vote deck. Revealer then privately searches the entire Vote deck for any Vote cards to replace the cards that were in that player's hand.

Shuffle the Vote deck after completing. Be sure to replace that player's hand with the same number of Vote cards they had when Crow's Nest was revealed.

Eight Bells

All pawns on the revealer's boat or island are put into the pouch and drawn out randomly back onto that boat or island. There is no effect if the revealer is alone or is on a Rowboat.


Revealer swaps pawn positions with the player sitting on their right.

Pirate Code

Revealer keeps. Revealer may not participate in the next two Votes (Attack, Mutiny, or Brawl) that they would have been a part of. They may still call for a Vote if in a position to do so.

If they are alone for a Vote, a Vote card is still added from the deck. Turn this card sideways after missing the first Vote to help you keep track. Discard after not participating in the second Vote.


All players on the same ship or island as the revealer, including the revealer, lose their next turn. Those players still lose their next turn even if they are moved off of the Scurvy revealer's ship or island.

Players losing their turn may still participate in relevant Brawls, Mutinies, or Attacks called for by non-skipped players. In 2-player games, skipped players miss both actions for their next turn.

Stormy Seas

All treasure on the revealer's ship is returned to the Spanish Galleon (if on a ship) or the Tortuga treasures are returned to their original starting areas (if on Tortuga).

Remember, if there is treasure on the Spanish Galleon, captains can not attack each other's ships until the treasure on the Galleon is gone. There is no effect if the revealer is on a ship with no treasure or is on a Rowboat.

Game-Ender (1)

Spanish Armada

The game ends when the Spanish Armada card is revealed.

If the Spanish Armada card is the last card left, players may not use an action to view cards or to force other players to reveal cards.

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