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Rating: 8.5 Excellent
Popularity:1
Difficulty:Medium
Year:2019
Players: 1-4 players
Playing time: 90-17 minutes
Age:14+

Created by: Eilif Svensson, Kristian Amundsen Østby, Martin Mottet

Published by: Aporta Games, Jumping Turtle Games

Description:

The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.

In the game, players are competing to attract the largest audiences to their shows, featuring magnificent performers. In the process, you must expand your camp by placing Tetris-style tiles on your player board, gather elements needed for the shows, and set up performances in your tents.

On your turn, you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected, then use this strength to carry out one of three main actions: build, travel or perform.

The more strength you have, the better the action will be, but at the end of the round, you must pay - in coins - the total of your highest-valued dice color. Thus, taking dice of the same color makes for better actions, but will cost more coins.

After each player has taken four turns, the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds, the game ends, and the player who has collected the most points wins.

In more detail, players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity.

When you choose a ringmaster card to discard and score at the end of the round, you must therefore also take into consideration which special abilities you want to keep.

In addition to your main action, you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits.

At the end of each round, in order of the players' highest-ranked performances, players choose a new ringmaster card and a trainer tile, providing new abilities and scoring opportunities for the next round.

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Components

  • Gameboard
  • 4 Player Boards
  • 56 Master Cards
  • 54 Posteer Cards
  • 16 Circus Tents
  • 40 Coins
  • 19 Dice
  • 48 Special Effects Gems
  • 3 Wagons
  • 32 Trainer Markers
  • 4 Scoring Markers
  • 8 Hat Figures
  • 72 Camp tiles
  • 12 Trainer Tiles
  • Portable Plastic Box

Setup

  1. Place the game board in the middle of the table.

  2. Make supplies of the following:

    • Coins - sort them by value
    • Gems - sort them by color
    • Camp tiles - sort them by type Put the pieces in separate compartments of the portable plastic box. The plastic box is the general supply and must be placed within every player's reach.
  3. Determine a random starting player by rolling dice. Depending on the number of players, use the number of dice shown below. Leftover dice are returned to the box. The starting player rolls all dice and places them on the MAIN TENT. …



Try to get as high score as possible. 200+ points is a victory (which is quite challenging). But maybe you want to challenge yourself even more?

With 220+ points, you may call yourself Ringmaster; with 240+ points, you are simply Magnificent!

Setup Changes

Roll 1 die of each color + 2 clear dice and place them on the main tent. The remaining dice are placed in a reserve near the game board. Fill the MAIN DISPLAY with 4 master cards and 4 trainer tiles.

Draw another 6 master cards and choose 4 that you place in front of you as your starting cards. Shuffle the two leftover cards back into the deck. Draw 2 random trainer tiles from the deck and place one in your trainer area. …




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