No abilities. Begins the game with the most money.
Trading fees are a bonus. If you pick up a trading fee at the end of the Demand Phase, instead gain that amount in currency immediately after paying for the Stockpile.
Note: You must have enough money to pay for the Stockpile before gaining any money from your investor benefit.
On your turn during the Action Phase, you may move the value of a single stock up by 1 or down by 1.
You pay one space value less than your Bidding Meeple's position on the Bidding Tracks for Stockpiles.
Example: If you bid $10k for a Stockpile, you instead pay $6k.
At the end of each round, you may declare additional dividends of $1,000 per share for a company of your choice. This benefits all players with stock for that company.
Before the Demand Phase begins, you may move one card to a different Stockpile.
Note: This ability may be used to cause a Stockpile to have 0 cards.
For each stock that you sell, you gain $1,000 extra.
Note: This ability still works at the end of the game. Don't forget to double for split stocks.
At any time during the Demand Phase, you may look at another player's Company Card and Forecast Card. You may do this only once per round.
Note: In a game with less than five players, you have the option to look at one face-down pair of information instead of another player's cards.
During the Supply Phase, you may place both of your cards face-down.
Before the Demand Phase, you may look at all face-down cards in a single Stockpile.