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Here is a list of defined terms you will see in the game:

Draw: Pull a card from the top of the Main deck and add it to your hand.

Discard: Move a card from your hand to the Main discard pile.

Spin: Spin the Spinner and apply the specified result.

Cast: Use a Spell from your hand, then move it to the Main discard pile.

Summon: Bring a Creature onto your Lawn from your hand.*

Activate: Use a Rune's effect when its stated trigger occurs, then move it to the Rune discard pile.

Hex: Place a Shrub token on a Mythical Creature. That Creature is now considered a Hexed Creature. A Hexed Creature is a shrub with no effect and is not considered a Mythical Creature.

Restore: Remove a Shrub token from a Hexed Creature. That Creature's effect is restored and it is once again considered a Mythical Creature. When your Creature is restored, it re-enters your Lawn. If your Creature has an effect that is triggered upon entering your Lawn, you can use that effect when your Creature is restored.

Destroy: When destroying a Creature, move a Creature from a player's Lawn to the Main discard pile. When destroying a Rune, move a Rune from a player's Fence to the Rune discard pile. If you are destroying a Rune, you may not look at a neighbor's Runes before you DESTROY one.

Steal: When stealing a Creature, move a Creature from any neighbor's Lawn onto your Lawn. When stealing a Rune, move a Rune from any neighbor's Fence to your Fence. If you are stealing a Rune, you may not look at a neighbor's Runes before you STEAL one.

Return: Move a Creature card from your Lawn to your hand.

Card effects also use specific terminology when referring to players.

  • Any player refers to any single player, including you.

  • Any neighbor refers to any single player, excluding you.

  • Each player refers to every player, including you.

  • Each neighbor refers to every player, excludingyou.


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