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Rating: 5.4 Moderate
Difficulty:Very easy
Players: 2-4 players
Playing time: 0-21 minutes

Created by: Ramy Badie, Ramy Badie

Published by: TeeTurtle, Unstable Games


Runes & Regulations is a 2-4 player strategic card game that combines the aggressiveness of a horde of dragons with the passive-aggressiveness of a suburban unicorn.

Immerse yourself in this world of magic and the mundane by summoning mythical pets and casting powerful spells, all within the comfort of your own home.

Goal: Collect 5 Mythical Creatures on your lawn to win.

To do this, you will draw cards from the main deck and add them to your hand. Then use the cards to:

  • Cast Powerful Spells
  • Summon Fantastical Creatures
  • Activate Enchanted Runes
  • Follow HOA Regulations

You can hex a neighbors creatures, destroy them or even steal them away.

Retail Price:$0
Runes & Regulations: Nefarious Neighbor
Runes & Regulations: Kickstarter Exclusive Card Pack
Runes & Regulations: Unstable Unicorn Promo Card

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RUNES & REGULATIONS is a turn-based strategic card game with suburban flair. Players take turns casting Spells and summoning Mythical Creatures.


  • 39 Spell Cards
  • 24 Rune Cards
  • 50 Creature Cards
  • 17 Regulation Cards
  • 4 Reference Cards
  • 15 Shrub Tokens
  • 1 Spinner
  • 4 Fences
  • Instructions

Object of the Game

The first player to collect five mythical creatures on their lawn wins!


To start, each player must set up their Fence, which will hold their Runes. Good Fences make good neighbors!

The area in front of your Fence is called your Lawn. Throughout the game, you will SUMMON Creatures onto your Lawn. Your Fence and your Lawn combined make up your play area. …

Please note that this section of the rules starts to get quite technical. Many players prefer to dive into the game without reading this section. If you've made it this far, you know everything you need to start playing.

Use this section as a resource if there is confusion when multiple players want to use effects at the same time. Most of these situations can be resolved intuitively during gameplay, but occasionally, they get a little hairy.

The Effects

Triggered Vs Continuous Effects

Some cards state a trigger and an effect. You can choose to use the effects of these cards at the time the trigger occurs. …

Here is a list of defined terms you will see in the game:

Draw: Pull a card from the top of the Main deck and add it to your hand.

Discard: Move a card from your hand to the Main discard pile.

Spin: Spin the Spinner and apply the specified result.

Cast: Use a Spell from your hand, then move it to the Main discard pile.

Summon: Bring a Creature onto your Lawn from your hand.*

Activate: Use a Rune's effect when its stated trigger occurs, then move it to the Rune discard pile. …

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