The Chancery expansion adds a new location where Apprentices can gain income and benefits. It also adds a new way to score points with secret end-game scoring goals.


Components

  • Chancery board
  • 18 dice tiles
  • 18 commission cards
  • 36 city tokens
  • Cloth bag

Additional Setup

Place the Chancery board beside the main board. Place all 18 dice tiles in the cloth bag (along with the Building tiles). Give each player 3 City tokens.

Shuffle the Commission cards and deal 3 cards face down to each player. Each player looks at their cards and chooses 1 to keep. The chosen card should be kept secret from the other players. Return the unselected cards to the deck, shuffle the deck, and place it near the Chancery board.

Each player draws 1 dice tile from the bag and places it above their Commission card.


The Chancery Board

Sending Workers to become Apprentices in the Chancery will give you valuable benefits.



Apprentice slot: Each slot is associated with a certain Race and Desk.

Benefit: Each Desk provides a benefit to the player whose Apprentice sits at that Desk.

Die slot: Each slot is associated with the Desks above and below it.

There are six available die slots in the Chancery with a dice value required from 1 to 6. Only the top 6 Desks are available in games with 2 to 4 players. All 12 Desks are available in games with 5 or 6 players.


In order to place a Worker as an Apprentice in the Chancery you must meet these requirements:



  1. Place a die on an empty die slot that matches the die value shown on that slot.
  2. Have a completed Settlers card that matches the race of the desk associated with the die slot.
  3. Have a Worker in your Workers Lot to place an Apprentice.

(The Apprentice must be placed on an empty and associated desk; Other Apprentices and Guild Masters cannot be transferred to the Chancery).

Apprentices in the Chancery must stay where you place them. You are not allowed to:

  • Recall them back to your Workers Lot.
  • Move them to a Guild.
  • Move them to another Desk in the Chancery.

Having Apprentices in the Chancery gives you 3 benefits:


Desk Benefit

You can use the benefit from your desk an unlimited number of times throughout the game.

Fulfill Stone Council tiles without paying the Coins shown on the tiles.

Receive +1 Coin for each Good you sell at the Port.

Go back 1 space (instead of 2) on the Reputation track when you fulfill a Stone Council tile.

Take 2 Settlers cards (instead of 1) when you visit Cavern Tavern.

Pay 1 less Coin when you buy a House at the Construction Yard.

Pay 1 less Coin when you buy a Building at the Guild Hall.


End Of Round Income Benefit

During the Income phase, you collect 3 Coins for each of your Apprentices in the Chancery.

Ability To Take Additional Commission Cards Benefit

Each Apprentice you have in the Chancery gives you the ability to take one additional Commission card (one card per Apprentice).


Commission Cards

When playing with the Chancery expansion, you start the game with one Commission card. Commission cards grant bonus Victory Points at the end of the game if you successfully activate them and meet the conditions written on the card. They should be kept secret from other players.

Each Commission card requires a separate dice tile. To activate a Commission card you need to complete the dice tile associated with it by placing all of the required dice on the tile's dice slots.

On your turn, you can use your die placement action to place a die on a matching spot on the dice tile. You do not have to complete a dice tile in a single round. You can complete it step by step throughout the game.

When you take your die back during the Upkeep phase, place a City token on the die slot to indicate that is has been completed. After the entire tile has been completed, you can activate the associated Commission card by placing the tile on the designated space on the back of the card. Only activated cards will grant Victory Points at the end of the game.



Taking A Commission Card

Throughout the game you can take additional Commission cards. The number of cards you can hold is equal to the number of Apprentices you have in the Chancery plus one (your original card).

To take an additional Commission card you must meet these requirements:

  • Have an Apprentice in the Chancery (each Apprentice allows you to take one Commission card).
  • Place a die (according to normal placement rules) in Berk the Clerk's office.

Each slot provides a different action.

  • If you place a die with value 1 or 2:

    • Draw 1 Commission card from the top of the deck.
    • Go back 1 space on your Reputation track.
  • If you place a die with value 3 or 4:

    • Draw 2 Commission cards from the deck, choose 1 and return the other to the bottom of the deck.
    • Go back 2 spaces on your Reputation track.
  • If you place a die with value 5 or 6:

    • Draw 3 Commission cards from the deck, choose 1 and return the other 2 to the bottom of the deck.
    • Go back 3 spaces on your Reputation track.

After choosing a Commission card from any of the die slots, immediately:

  • Draw a random dice tile from the cloth bag.
  • Take 3 City tokens.

When using Berk the Clerk's Office to take a new Commission card, you can still perform the normal actions and take Modifier tokens and/or replace Settlers or Buildings.


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