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Rating: 8.5 Excellent
Popularity:22
Difficulty:Easy
Year:2015
Players: 2-4 players
Playing time: 60-80 minutes
Age:12+

Official Site: Raiders of the North Sea -- Homepage on the Garphill website.


Created by: Shem Phillips, Mihajlo Dimitrievski

Published by: Ediciones Primigenio, Games Factory Publishing, Garphill Games

Alternate Names: Najeźdźcy z Północy, Räuber der Nordsee, Saqueadores del Mar del Norte

Description:

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock.

There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it's raiding season!

The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game's end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain.

How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.

Proceeding clockwise from the starting player, each player takes his turn in full. On his turn, a player may choose to Work or Raid. Players continue to take turns until 1 of the 3 end-game conditions has been met. Regardless of choices, each turn follows the same pattern:

1. Place Worker and resolve its action 2. Pick up a different Worker and resolve its action

Having a good Crew and enough provisions are vital to successful raiding. So before making any raids, players will need to do some work to prepare their Crew and collect supplies. This is all done in the Village, at the bottom of the board.

There are 8 different buildings, with various actions. Players must first place their one and only Worker in an available building (where there is no Worker present), before picking up a different Worker from a different building (where there is a Worker present).

Once players have hired enough Crew and collected Provisions, they may choose to raid on their turn. To raid a Settlement (Harbor, Outpost, Monastery or Fortress), players need to meet 3 requirements. They must have:

1. A large enough Crew.

2. Enough Provisions (and Gold for Monasteries/Fortresses).

3. The required Worker colour.

Raiding offers various ways of scoring (Military Strength, Plunder, Valkyrie, etc).. This is also how Grey and White Workers enter the game.

Prices:
Retail Price:$66
Amazon:$79
Expansions:
The North Sea Runesaga
Raiders of the North Sea: Fields of Fame
Raiders of the North Sea: Hall of Heroes

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Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements.

Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it's raiding season!

Object of the Game

The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game's end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. …



In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of recent raids. But despite their threats, there is fame awaiting those willing to stand against them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!

Components

  • 1 Township Board
  • 1 Black Worker
  • 3 Grey Workers
  • 3 Reference Cards
  • 1 Ship Card
  • 6 Encounter Boards
  • 9 Score Markers (In 6 Colours)
  • 30 Townsfolk Cards
  • 50 Wounds
  • 12 Jarl Tokens
  • 2 Valkyrie Dice
  • 6 Multiplier Tiles

Setup

Setup Raiders of the North Sea as described in the original rulebook, with the following changes and additions: …



Archer - Town Hall Action

"Swap an opponent's Worker with 1 from the Village". This must be a legal placement. If an opponent has a Black Worker, it cannot be swapped with 1 from the Armoury or Long House (as they require a Grey or White Worker).

Avenger - Crew Action

"If killed, force an opponent to lose a Crew Member also" The Crew Member to be discarded is chosen by the targeted player (not the attacker).

Forager - Crew Action

"Gain 1 additional Provision in the Mill". This is only activated when players take Provisions, not Gold. …




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