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There are five mini-expansions included for the game. Before each game, decide which expansions you would like to play with and place the corresponding expansion cards next to the scoring board.

You may also need to get additional game materials ready. In general, the expansion cards can be combined however you want. We recommend introducing them in the following order so that the game challenge is increased gradually.


A. The Colorful Carden

The game is played the same as in the basic game.

At the end of the game, each player also scores their largest connected group of directly adjacent objects (horizontal and vertical). Different layers do not break up this group, but empty green fields do.

Players receive 1 point for each individual object in this group and move their scoring stone forward that many points.


Example:



The largest connected group consists of 27 objects. This player receives 27 x 1 point = 27 points.


B. The Big Meadow

The game is played the same as in the basic game.

At the end of the game, each player also scores their largest connected group that consists entirely of empty, green garden tiles without any objects.

Different layers do not break up a group. The player receives 2 points for each empty green garden tile in the group and moves their scoring stone forward that many points.


Example:



The largest connected group consists of 6 empty green garden tiles. The player receives 6x2 points = 12 points.



C. The Zen Garden

The setup is the same as in the basic game. The 16 Zen tiles are also required. These are shuffled and laid out face-down next to the scoreboard. Flip over S random Zen tiles to start.

The game is played the same as with the basic game. However, during their turn, players can take one of the face-up Zen tiles instead of one of the regular garden tiles and place it on their game board.

A new Zen tile is turned over for each one that is used.


The following should be noted when placing a Zen tile:

  • A Zen tile may only be placed in an empty space on the lowest layer of the game board, never on another garden tile. Afterward, a lantern must be placed on the lantern field of the appropriate column.

  • Players receive 1 point for each Zen tile placed and move their scoring stone forward appropriately.

  • If the Zen tile is completely surrounded (the edge of the game board also counts for this), then the player receives 1 point for each object that is adjacent to the Zen tile.

    The player also receives one additional point for the object shown on the Zen tile. After these points are received, the Zen tile can no longer be used to gain points.

  • Even if the frog covers objects on a garden tile that is directly adjacent to the Zen tile, the objects under the frog are still scored.

  • The player may only take a Zen tile when the last Zen tile they placed has been completely surrounded by other garden tiles. The edge of the game board counts for this

  • A Zen tile may not be covered by other pieces in later turns. A frog may not move onto a Zen tile.


Example:



The player received 4 points for surrounding the Zen tile with boxwood and S points for surrounding the Zen tile with the azalea shrub. For the Zen tile with the maple tree - as it is not yet completely surrounded - the player received just 1 point up to now.


D. 7!

The game is played the same as in the basic game.

At the end of the game, each player also scores their rows and columns based on the following formula:

Players receive 7 points for each column or row in which there are exactly 7 objects, moving their scoring stone forward appropriately.


Example:



In this example, the player receives 2x7 points = 14 points.


E. The Frog

The setup is the same as in the basic game. Each player also receives a frog marker and places it on a space of their choice on their game board with the silver frog facing up.

The game is played the same as with the basic game. However, your frog may be moved by one space either before or after your regular turn.

The following applies:

  • Move the frog horizontally or vertically onto a neighboring space.
  • The frog may never be moved onto a Zen tile.
  • The frog must stay on the same layer or may jump a maximum of one layer higher.
  • Each time that the frog reaches a higher layer, you immediately receive points: Layer 1= 1 point, layer 2= 2 points, etc.
  • The frog cannot move to a lower layer.
  • The silver frog may not be moved onto objects.
  • When the silver frog reaches the 4th layer, it turns into a golden frog. Turn the frog marker over for this transformation.
  • The golden frog may be moved onto objects.

At the end of the game, take the frog marker off the board and carry out the remaining scoring (most objects and - depending on the expansions being played - "The Colorful Garden", "The Big Meadow" and "7!").

The frog has no influence on this!


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