Once there was a time of luxury and extravagance. People got immensely decadent and only showed interest in war on weekdays and virtual adventures in fantasy worlds on the weekends.
The gargantuan Multis became the new rulers of the world leading and manipulating the consumer society. The border between the real and the fantasy worlds started to diminish.
The economy was clearly on the wrong track and created a civilization on shaky grounds, a world full of chaos and panic - the old values were all gone. After all the resources had been exhausted, magic was mortgaged and technical developments were forgotten.
The people of the real and the fantasy worlds struggled to survive in caves. A new generation appeared, whose members inherited all the bad features of their ancestors.
Now there's a new fashion gaining ground: everyone collects relics from the past. People are crazy about ancient weapons, vehicles and of course, the crystals. These are the only things of value left. Nothing is more comforting than the glory of the old world. The newly found companies are competing to lay their greedy hands on these valuables.
Test your skills in the world of Krysis. You are running a company with a squad of agents. You will try to build up teams with greater initiative, combat value and loading capacity than your competitors who will be vying for crystals and relics.
The prevailing maxim of these tumultuous times is emerging: 'Take everything you can!' - A grim idea if it starts to spread into other worlds.
This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes.
The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home.
The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises…
The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed.
On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp.
You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins.