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When you play Kamisado, you may wish to keep a record of your moves. This can be useful if you need to break off partway through a match (or even a round) and complete it another time. F

The annotation is totally language independent, and the entry for each move comprises four symbols. Firstly, there is a colored octagon representing the piece which was moved (each different color bearing a different Chinese symbol to assist the color-blind). These octagonal symbols are as shown below:

Next, the direction of movement is represented by one of the following special 'arrow' symbols, () for directly forwards, () for diagonally forwards left, () for diagonally forward right, and () for backwards (which has to be used when towers are moved backwards due to a Sumo Push - this is the only time a piece can be moved backwards).

Directly after the 'arrow' direction symbol, a number is used to show how many spaces the tower moved on that turn. When a tower is blocked, and cannot move at all, the 'arrow' symbol is omitted, and a 0 (zero) is entered to represent the number of spaces moved.

Lastly, a colored square symbol is used to show the color of square that the tower finished its turn on. This should always match the color of the octagonal symbol that is shown for the next move (except immediately following a Sumo Push) and it could be argued that one of these symbols is redundant.

However, it is very useful to have both, as they provide a check (when you are re-running a match from an annotation) that the match was recorded accurately, and that you are making the correct moves to recreate that match. The colored squares (which bear the same Chinese symbols as the octagons) are as follows).

If you don't have access to the predefined forms, or if you just prefer to use your own annotation, you can just write down your own moves in the format "Purple Left 5 Yellow" (or an abbreviated form of this) which indicates that "the purple tower moved 5 squares diagonally forwards to the left and finished its move on a yellow square".

You can use the supplied annotation to work through the entire recorded (real) game if you wish, both to get you used to the method of annotation, and possibly also to clear up any queries regarding the rules, as many different situations occurred during the course of this recorded match.

The initial positions of the towers at the start of each round are shown, so you can experiment with 'filling from the left' and 'filling from the right' to check that your understanding of this is correct.

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