Rating: 7.4 Good
Popularity:7
Difficulty:Very easy
Year:1994
Players: 3-6 players
Playing time: 60 minutes
Age:12+

Official Site: I'm the Boss! on Eggrules


Created by: Sid Sackson, William O'Connor

Published by: Eagle-Gryphon Games, Edge Entertainment, Face2Face Games

Alternate Names: Affare Fatto!, C'est moi le patron!, Kohle, Kie$ & Knete, Yo soy el jefe, Το μεγάλο αφεντικό

Description:

Classic negotiation game in which players take turns being "The Boss" arranging deals between specific players on how best to divide piles of money. Players can sabotage or kill deals they're not happy with.

Rarely is a game stripped down to its bare essense as cleanly as I'm the Boss! is. Up to fifteen deals can be made over the course of the game, and a player who is part of a successful deal will receive a certain amount of money.

How much money? Well, that depends on whatever deal is made among the players involved, as negotiated by that round's boss.

Complicating matters quite a bit, however, each player has a hand of action cards that can be used to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck with the smooth flow of deal-making that other players had hoped to achieve. Nertz to them! If you want to make a deal, you gotta cut me a share!

Once nine deals have been made, a die is rolled after each subsequent deal to determine whether the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll!

Prices:
Retail Price:$68
Amazon:$165
Ebay:$4
Awards:
Spiel des Jahres Recommended 1994

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To make deals and earn a fortune, you need good connections with influential investors. By bringing the right people to the bargaining table, negotiating wisely, and offering them a piece of the action, you can amass millions and stand atop the business community. But watch out for competitors who will botch your handiwork with underhanded tricks in order to turn your potential deal into their personal profits!

Components

  • 98 Influence cards
  • 15 Deal cards
  • 1 Game board
  • 6 Investor placards
  • 1 Marker
  • 1 Rulebook
The Board

The gameboard shows 16 potential business deals. Each of these deals shows a number of dividends …



A game of creating and manipulating a deal so you can get the biggest piece of the action. If the cards don't go your way, spoil a deal and frustrate your opponents by turning the deal from a big profit into a big loss.

Through cunning deal-making, and favoring your "Cousins" (and by throwing in some guile and backstabbing too), acquire the most money to prove once and for all that you are "The Boss".

Components

  • 96 Deal Cards in 3 colors
  • 3 "X" Cards
  • 6 multi-colored "Wild" POTA Cards
  • 1 "Boss" and 2 "Cousin" Tokens
  • 12 double sided "I'm In/Pass" Disks
  • 1 "2X" Disk
  • 90 Money Cards
  • 1 Rulebook

Setup

Give each player two I'm In/Pass disks and $50 in money. Randomly determine the starting player and give that player the Boss token and the two Cousin tokens. The player with the Boss token is the Boss and the dealer in this round. …



You can use any or all of the following variants to customize I'm the Boss to your tastes. The first two variants are the ones most commonly adopted:

  • The turn order does not change following the playing of a Boss card.

  • A player who starts his turn with 10 or more Influence cards must try to make a deal on his turn, whether before or after the die roll.

  • A player must be the Boss or have played a card in order to receive money from a deal. …




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