Rating: 7.4 Good
Popularity:17
Difficulty:Very easy
Year:2016
Players: 2-4 players
Playing time: 20-30 minutes
Age:0+

Official Site: Hero Realms by BoardGameKing


Created by: Robert Dougherty, Darwin Kastle

Published by: White Wizard Games

Description:

Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Wizard, Fighter, etc)., fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.

Prices:
Retail Price:$0
Expansions:
Hero Realms: 5 Magic Item Treasure Cards
Hero Realms: Boss Deck – The Dragon
Hero Realms: Boss Deck – The Lich
Hero Realms: Bounty Hunter Promo Card
More (15)

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For a millennium, the Empire was at war. Fueled by military precision and an unprecedented alliance with dragons, the Imperial Armies knew countless victories and few defeats. The Empire grew until its greatest enemy was not any of the barbarian nations to the east, but its own unmanageable size. At the frontier, victories and expansion were replaced by an endless cycle of rebellion and re-conquest.

Weary of war, the Emperor crafted a bold new strategy: peace through trade. One hundred and seventy years ago, he ordered the establishment of Thandar, an independent frontier trading post at the confluence of the four great rivers. …



Hero Realms is designed to support a wide variety of ways to play. Unless otherwise specified, the standard rules apply to the following game formats.

Free-For-All (2+ players)

This is the default way to play. Randomly determine someone to go first, then play proceeds clockwise. Anyone can attack anyone else. The last player standing, wins! If there are three or more players, the first player starts with 3 cards in their opening hand, the second player starts with 4 cards, and each other player starts with 5 cards …



Faction Icons / Ally Ability

These icons are found in the upper-left-hand corner of many cards, and they indicate that card's faction. When this icon is found in a card's text box, it indicates an Ally Ability.

Guild Faction

The fortune in trade that flows through Thandar has fueled a powerful organized-crime syndicate known as "The Guild".

Necros Faction

The demon-worshiping Necros cult festers in the city's underbelly, preying on the homeless, the forgotten, and any that dare challenge them.

Imperial Faction

The Empire still clings to its military traditions. Its highlytrained soldiers, reality-bending wizards, and deadly dragons comprise the best fighting force the world has ever known. …




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