Gridopolis is a three-dimensional strategy game. If you have ever played checkers or chess, you get the idea. Only now, we are playing in 3D. This means you can move and jump and play in any direction!
You can move horizontally, vertically, and diagonally - plus across multiple levels. Using an innovative (yet amazingly simple) structural system, game play happens in a three-dimensional space called a grid-set. And, unlike other games, the grid-set is dynamic and changes during play.
The Gridopolis game - and system - is also flexible, modular and expandable. Grid-sets can be re-configured at any time to expand the game, change the rules, or even invent your own brand new game from scratch. The only limit is your imagination!
The goal of Gridopolis is to capture your opponents until you are the last one left or time runs out. You capture others by jumping over them.
Any marker that gets jumped is captured and comes out of the game. Use a multi-jump to capture more than one opponent on a single turn!
Starting markers are called pawns. These can only move one pad at a time and never go backwards.
A pawn becomes a king when it reaches the opponent's home-row, marked by a kingerizer. Flip your pawn and you are now a king. A king gets to move two pads at a time AND can move in any direction. Wow.
Any jump-capture move must follow the 'straight-line' rule. Think of three points (or pads) in a row: your starting point, the opponent you are jumping over, and your landing point.