Transmute
Action1PIf it is an...

Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold

Vineyard
Victory1PWorth 1 Victory for every 3 Action cards in your deck (rounded down)
Herbalist
Action$2+1 Buy

1 Coin
When you discard this from play, you may put one of your Treasures from play on top of your deck

Apothecary
Action$2 + 1P+1 Card

1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order

Scrying Pool
Action - Attack$2 + 1P+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action.
Put all of your revealed cards into your hand.

University
Action$2 + 1P+2 Actions

You may gain an Action card costing up to 5 Coins.

Alchemist
Action$3 + 1P+2 Cards

1 Action
When you discard this from play, you may put this on top of your deck if you have a Potion in play

Familiar
Action - Attack$3 + 1P+1 Card

1 Action
Each other player gains a curse

Philosopher's Stone
Treasure$3 + 1PWhen you play this, count your deck and discard pile.

Worth 1 Coin per 5 cards total between them (rounded down)

Potion
Treasure$4Worth 1 Potion
Golem
Action$4 + 1PReveal cards from your deck until you reveal 2 Action cards other than Golem Cards.

Discard the other cards, then play the Action cards in either order

Apprentice
Action$5+1 Action

Trash a card from your hand.
+1 Card per Coin it costs.
+2 Cards if it has Potion in its cost

Possession
Action$6 + 1PThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn

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