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  • Adaptability

    When choosing to "perform an action", after you move onto the Action tile and bumped any opposing Clan meeples off of it.

    But before you perform the action, you may choose to move your Clan meeple to one of the adjacent Action tiles in the same column, and take the action depicted on this new Action tile instead.

    Do not bump opposing Clan meeples off the new Action tile, only the one you initially moved to.


  • Medicine

    When choosing to "perform an action", after choosing your Clan meeple but before moving it, you may choose to perform the action on the Action tile immediately before the Clan meeple's Ready Area.

    Then move the Clan meeple forward as normal, triggering and icons along the path and bumping opposing meeples off the next Action tile as normal, but do not perform the action printed on the destination Action tile.


  • Cooking

    This Progress card must be placed on top of the "Cooking" progress ability that is pre-printed on your Inventory mat.

    When choosing to rest, this allows you convert food into points at the more favorable rate of 3 Fruits for 4 Victory Points, or 2 Meat for 4 Victory Points. However, you may no longer choose the "Expand Tribe" option when resting.


  • Religion

    This Progress card must be placed on top of the "Religion" progress ability that is pre-printed on your Inventory mat.

    At the end of the game, during final scoring, you now gain 2 Victory Points for every 2 food (Meat and/or Fruit) you have leftover, and you gain 4 Victory Points for every 2 items (Tools and/or Hides) you have leftover.


  • Storytelling

    This Progress card must be placed on top of the "Storytelling" progress ability that is pre-printed on your Inventory mat.

    At the end of the game you now gain 3 Victory Points for every Progress card you acquired during the game, and 2 Victory Points for each of your Clan meeples that is still on the Game board at the end of the game.

    Please remember that you may not acquire more than one Progress card of the same name during a single game.


  • Basket

    Every time you perform the action on a "GATHER" Action tile, gain 2 Fruit in addition to what the Action tile provides.


  • Dog

    Every time you perform the action on a "HUNT" Action tile, gain 2 Meat in addition to what the Action tile provides.

    Please note that while the "FISH" Action tile looks similar to the "HUNT" Action tiles, they are not the same thing.


  • Needle

    Every time you perform the action on a "HUNT" Action tile, gain 2 Hides in addition to what the Action tile provides.

    Please note that while the "FISH" Action tile looks similar to the "HUNT" Action tiles, they are not the same thing.


  • Fire

    Every time you perform the action on a "TOOL" Action tile, gain 2 Tools in addition to what the Action tile provides.


  • Leadership

    Every time another player (not yourself) acquires a Progress card while you have a Leadership card, you gain 1 Victory Point.


  • Dyes

    Every time you advance an Art Tracking cube, gain 1 resource of your choice (Fruit, Meat, Hide, or Tool). You do not gain this until after you pay the costs for the art.



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