Published by: SchilMil Games, Ltd., Ediciones MasQueOca, Giochix.it
Alternate Names: AuZtralien
Ever since 1180, for seven long centuries, the Old Ones held full sway over the riches of the earth and the affairs of humankind.
All that changed in 1888. For in that momentous year, Sherlock Holmes and a clandestine fraternity of intrepid Victorian heroes succeeded in vanquishing these monstrous tyrants and driving them from their lands.
Humanity had triumphed, but the countries of Europe and America were in a terrible state, the land was poisoned and food shortages were a constant scourge.
Other parts of the planet had not yet been explored, as the Old Ones had enforced a draconian ban on travel. Humanity, enjoy- ing its new-found freedom, sent ships out to explore the world.
A vast new continent was discovered on the far side of the world. At first called Terra Australis, it quickly became known as Australia.
Intrepid prospectors and surveyors came to explore the new continent. They were followed by pioneers and settlers who constructed ports and built railways into the vast interior, developing farms and shipping the produce back to the hungry masses they had left behind.
Untold riches in coal, iron, and gold were discovered in the hinterland. But that was not all that awaited them ...
There was a reason why a ban existed on exploring this part of the world. Unbeknownst to all, hidden in the outback of the land, the Old Ones had established secret bases
Following their defeat, the surviving Old Ones and some of their loyal human allies had made their way to their holdfasts in the arid plains beyond the Great Dividing Range.
As the colonists spread, the Old Ones began to stir, hell-bent on driving these irksome intruders back into the sea. Terrible creatures bred by the Old Ones started to move across the land, destroying everyone they encountered, blighting everything in their path.
Faced with this horror, the new 'Australians' pinned their hopes on the one advantage they had: the power of their modern military technology, which was so much more advanced than in 1888, when mankind was last called upon to face against the Old Ones.
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald.
Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands.
Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Everything you do in the game costs time, which is one of AuZtralia's most valued resources.
At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.
You'll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.
Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you'll need to recruit some Personalities who have the skills and resources to help you.
Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?