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The following advanced rules are designed to provide players with a more strategic game. They are recommended if all players have played at least one game of Infiltration.


Data File Extraction

As a data-protection measure. CyberSolutions. Inc. has installed data transfer reduction software to limit multiple access points in each room of the facility. As a result, operatives must use advanced techniques to extract files, and when other operatives attempt to access data in the same room, download speeds slow down.

During the "Deal Action Cards" step of setup, deal each player one "Extract" action card and return all "Download" cards to the game box. "Extract" action cards allow an operative to collect a number of available DF tokens from his current room.

At the end of the Resolution Phase, starting with the first player and proceeding clockwise around the table, each operative resolving an "Extract" card collects available DF tokens from his current room.

The number of available DF tokens he collects is based on the number of operatives in his current room that are resolving (or have resolved) an "Extract" card this round.

If an operative is the only one resolving an "Extract" action in his current room that round, he collects up to four available DF tokens.

If he is one of two operatives resolving an "Extract" action in his current room this round, he collects up to two available DF tokens. If he is one of three or more operatives resolving an "Extract" action in his current room this round, he collects up to one available DF token.


Item Card Draft

Before heading to the facility, the operatives rummage through Mr. White's private stash of equipment. During the "Deal Starting Item Cards" step of setup, follow this procedure:

  1. Deal each player four cards from the item deck. Each player chooses one item card in his hand to keep. Then, he passes the other three cards to the player on his left.

  2. Each player takes the three cards passed to him, adds them to his hand, and chooses any two cards in his hand to keep. Then, he passes the remaining cards to the player on his left.

  3. Each player takes the two cards passed to him, adds them to his hand and chooses any three cards in his hand to keep. Then, he passes the remaining card to the player on his left.

  4. Each player adds the passed card to his hand, for a total of four items.

Note: If this rule is combined with the "Specialists" optional rule, players can pass any of their item cards.


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